Source code for xbmcgui

# This file is generated from Kodi source code and post-edited
# to correct code style and docstrings formatting.
# License: GPL v.3 <https://www.gnu.org/licenses/gpl-3.0.en.html>
"""
**GUI functions on Kodi.**

Offers classes and functions that manipulate the Graphical User Interface
through windows, dialogs, and various control widgets.
"""
from typing import Union, List, Dict, Tuple, Optional

__kodistubs__ = True

ACTION_ANALOG_FORWARD = 113
ACTION_ANALOG_MOVE = 49
ACTION_ANALOG_MOVE_X_LEFT = 601
ACTION_ANALOG_MOVE_X_RIGHT = 602
ACTION_ANALOG_MOVE_Y_DOWN = 604
ACTION_ANALOG_MOVE_Y_UP = 603
ACTION_ANALOG_REWIND = 114
ACTION_ANALOG_SEEK_BACK = 125
ACTION_ANALOG_SEEK_FORWARD = 124
ACTION_ASPECT_RATIO = 19
ACTION_AUDIO_DELAY = 161
ACTION_AUDIO_DELAY_MIN = 54
ACTION_AUDIO_DELAY_PLUS = 55
ACTION_AUDIO_NEXT_LANGUAGE = 56
ACTION_BACKSPACE = 110
ACTION_BIG_STEP_BACK = 23
ACTION_BIG_STEP_FORWARD = 22
ACTION_BROWSE_SUBTITLE = 247
ACTION_BUILT_IN_FUNCTION = 122
ACTION_CALIBRATE_RESET = 48
ACTION_CALIBRATE_SWAP_ARROWS = 47
ACTION_CHANGE_RESOLUTION = 57
ACTION_CHANNEL_DOWN = 185
ACTION_CHANNEL_NUMBER_SEP = 192
ACTION_CHANNEL_SWITCH = 183
ACTION_CHANNEL_UP = 184
ACTION_CHAPTER_OR_BIG_STEP_BACK = 98
ACTION_CHAPTER_OR_BIG_STEP_FORWARD = 97
ACTION_CONTEXT_MENU = 117
ACTION_COPY_ITEM = 81
ACTION_CREATE_BOOKMARK = 96
ACTION_CREATE_EPISODE_BOOKMARK = 95
ACTION_CURSOR_LEFT = 120
ACTION_CURSOR_RIGHT = 121
ACTION_CYCLE_SUBTITLE = 99
ACTION_CYCLE_TONEMAP_METHOD = 261
ACTION_DECREASE_PAR = 220
ACTION_DECREASE_RATING = 137
ACTION_DELETE_ITEM = 80
ACTION_ENTER = 135
ACTION_ERROR = 998
ACTION_FILTER = 233
ACTION_FILTER_CLEAR = 150
ACTION_FILTER_SMS2 = 151
ACTION_FILTER_SMS3 = 152
ACTION_FILTER_SMS4 = 153
ACTION_FILTER_SMS5 = 154
ACTION_FILTER_SMS6 = 155
ACTION_FILTER_SMS7 = 156
ACTION_FILTER_SMS8 = 157
ACTION_FILTER_SMS9 = 158
ACTION_FIRST_PAGE = 159
ACTION_FORWARD = 16
ACTION_GESTURE_ABORT = 505
ACTION_GESTURE_BEGIN = 501
ACTION_GESTURE_END = 599
ACTION_GESTURE_NOTIFY = 500
ACTION_GESTURE_PAN = 504
ACTION_GESTURE_ROTATE = 503
ACTION_GESTURE_SWIPE_DOWN = 541
ACTION_GESTURE_SWIPE_DOWN_TEN = 550
ACTION_GESTURE_SWIPE_LEFT = 511
ACTION_GESTURE_SWIPE_LEFT_TEN = 520
ACTION_GESTURE_SWIPE_RIGHT = 521
ACTION_GESTURE_SWIPE_RIGHT_TEN = 530
ACTION_GESTURE_SWIPE_UP = 531
ACTION_GESTURE_SWIPE_UP_TEN = 540
ACTION_GESTURE_ZOOM = 502
ACTION_GUIPROFILE_BEGIN = 204
ACTION_HDR_TOGGLE = 260
ACTION_HIGHLIGHT_ITEM = 8
ACTION_INCREASE_PAR = 219
ACTION_INCREASE_RATING = 136
ACTION_INPUT_TEXT = 244
ACTION_JUMP_SMS2 = 142
ACTION_JUMP_SMS3 = 143
ACTION_JUMP_SMS4 = 144
ACTION_JUMP_SMS5 = 145
ACTION_JUMP_SMS6 = 146
ACTION_JUMP_SMS7 = 147
ACTION_JUMP_SMS8 = 148
ACTION_JUMP_SMS9 = 149
ACTION_LAST_PAGE = 160
ACTION_MENU = 163
ACTION_MOUSE_DOUBLE_CLICK = 103
ACTION_MOUSE_DRAG = 106
ACTION_MOUSE_DRAG_END = 109
ACTION_MOUSE_END = 109
ACTION_MOUSE_LEFT_CLICK = 100
ACTION_MOUSE_LONG_CLICK = 108
ACTION_MOUSE_MIDDLE_CLICK = 102
ACTION_MOUSE_MOVE = 107
ACTION_MOUSE_RIGHT_CLICK = 101
ACTION_MOUSE_START = 100
ACTION_MOUSE_WHEEL_DOWN = 105
ACTION_MOUSE_WHEEL_UP = 104
ACTION_MOVE_DOWN = 4
ACTION_MOVE_ITEM = 82
ACTION_MOVE_ITEM_DOWN = 116
ACTION_MOVE_ITEM_UP = 115
ACTION_MOVE_LEFT = 1
ACTION_MOVE_RIGHT = 2
ACTION_MOVE_UP = 3
ACTION_MUTE = 91
ACTION_NAV_BACK = 92
ACTION_NEXT_CHANNELGROUP = 186
ACTION_NEXT_CONTROL = 181
ACTION_NEXT_ITEM = 14
ACTION_NEXT_LETTER = 140
ACTION_NEXT_PICTURE = 28
ACTION_NEXT_SCENE = 138
ACTION_NEXT_SUBTITLE = 26
ACTION_NONE = 0
ACTION_NOOP = 999
ACTION_PAGE_DOWN = 6
ACTION_PAGE_UP = 5
ACTION_PARENT_DIR = 9
ACTION_PASTE = 180
ACTION_PAUSE = 12
ACTION_PLAYER_DEBUG = 27
ACTION_PLAYER_DEBUG_VIDEO = 262
ACTION_PLAYER_FORWARD = 77
ACTION_PLAYER_PLAY = 79
ACTION_PLAYER_PLAYPAUSE = 229
ACTION_PLAYER_PROCESS_INFO = 69
ACTION_PLAYER_PROGRAM_SELECT = 70
ACTION_PLAYER_RESET = 248
ACTION_PLAYER_RESOLUTION_SELECT = 71
ACTION_PLAYER_REWIND = 78
ACTION_PREVIOUS_CHANNELGROUP = 187
ACTION_PREVIOUS_MENU = 10
ACTION_PREV_CONTROL = 182
ACTION_PREV_ITEM = 15
ACTION_PREV_LETTER = 141
ACTION_PREV_PICTURE = 29
ACTION_PREV_SCENE = 139
ACTION_PVR_ANNOUNCE_REMINDERS = 193
ACTION_PVR_PLAY = 188
ACTION_PVR_PLAY_RADIO = 190
ACTION_PVR_PLAY_TV = 189
ACTION_PVR_SHOW_TIMER_RULE = 191
ACTION_QUEUE_ITEM = 34
ACTION_QUEUE_ITEM_NEXT = 251
ACTION_RECORD = 170
ACTION_RELOAD_KEYMAPS = 203
ACTION_REMOVE_ITEM = 35
ACTION_RENAME_ITEM = 87
ACTION_REWIND = 17
ACTION_ROTATE_PICTURE_CCW = 51
ACTION_ROTATE_PICTURE_CW = 50
ACTION_SCAN_ITEM = 201
ACTION_SCROLL_DOWN = 112
ACTION_SCROLL_UP = 111
ACTION_SELECT_ITEM = 7
ACTION_SETTINGS_LEVEL_CHANGE = 242
ACTION_SETTINGS_RESET = 241
ACTION_SET_RATING = 164
ACTION_SHIFT = 118
ACTION_SHOW_FULLSCREEN = 36
ACTION_SHOW_GUI = 18
ACTION_SHOW_INFO = 11
ACTION_SHOW_OSD = 24
ACTION_SHOW_OSD_TIME = 123
ACTION_SHOW_PLAYLIST = 33
ACTION_SHOW_SUBTITLES = 25
ACTION_SHOW_VIDEOMENU = 134
ACTION_SMALL_STEP_BACK = 76
ACTION_STEP_BACK = 21
ACTION_STEP_FORWARD = 20
ACTION_STEREOMODE_NEXT = 235
ACTION_STEREOMODE_PREVIOUS = 236
ACTION_STEREOMODE_SELECT = 238
ACTION_STEREOMODE_SET = 240
ACTION_STEREOMODE_TOGGLE = 237
ACTION_STEREOMODE_TOMONO = 239
ACTION_STOP = 13
ACTION_SUBTITLE_ALIGN = 232
ACTION_SUBTITLE_DELAY = 162
ACTION_SUBTITLE_DELAY_MIN = 52
ACTION_SUBTITLE_DELAY_PLUS = 53
ACTION_SUBTITLE_VSHIFT_DOWN = 231
ACTION_SUBTITLE_VSHIFT_UP = 230
ACTION_SWITCH_PLAYER = 234
ACTION_SYMBOLS = 119
ACTION_TAKE_SCREENSHOT = 85
ACTION_TELETEXT_BLUE = 218
ACTION_TELETEXT_GREEN = 216
ACTION_TELETEXT_RED = 215
ACTION_TELETEXT_YELLOW = 217
ACTION_TOGGLE_COMMSKIP = 246
ACTION_TOGGLE_DIGITAL_ANALOG = 202
ACTION_TOGGLE_FONT = 249
ACTION_TOGGLE_FULLSCREEN = 199
ACTION_TOGGLE_SOURCE_DEST = 32
ACTION_TOGGLE_WATCHED = 200
ACTION_TOUCH_LONGPRESS = 411
ACTION_TOUCH_LONGPRESS_TEN = 420
ACTION_TOUCH_TAP = 401
ACTION_TOUCH_TAP_TEN = 410
ACTION_TRIGGER_OSD = 243
ACTION_VIDEO_NEXT_STREAM = 250
ACTION_VIS_PRESET_LOCK = 130
ACTION_VIS_PRESET_NEXT = 128
ACTION_VIS_PRESET_PREV = 129
ACTION_VIS_PRESET_RANDOM = 131
ACTION_VIS_PRESET_SHOW = 126
ACTION_VIS_RATE_PRESET_MINUS = 133
ACTION_VIS_RATE_PRESET_PLUS = 132
ACTION_VOICE_RECOGNIZE = 300
ACTION_VOLAMP = 90
ACTION_VOLAMP_DOWN = 94
ACTION_VOLAMP_UP = 93
ACTION_VOLUME_DOWN = 89
ACTION_VOLUME_SET = 245
ACTION_VOLUME_UP = 88
ACTION_VSHIFT_DOWN = 228
ACTION_VSHIFT_UP = 227
ACTION_ZOOM_IN = 31
ACTION_ZOOM_LEVEL_1 = 38
ACTION_ZOOM_LEVEL_2 = 39
ACTION_ZOOM_LEVEL_3 = 40
ACTION_ZOOM_LEVEL_4 = 41
ACTION_ZOOM_LEVEL_5 = 42
ACTION_ZOOM_LEVEL_6 = 43
ACTION_ZOOM_LEVEL_7 = 44
ACTION_ZOOM_LEVEL_8 = 45
ACTION_ZOOM_LEVEL_9 = 46
ACTION_ZOOM_LEVEL_NORMAL = 37
ACTION_ZOOM_OUT = 30
ALPHANUM_HIDE_INPUT = 2
CONTROL_TEXT_OFFSET_X = 10
CONTROL_TEXT_OFFSET_Y = 2
DLG_YESNO_CUSTOM_BTN = 12
DLG_YESNO_NO_BTN = 10
DLG_YESNO_YES_BTN = 11
HORIZONTAL = 0
ICON_OVERLAY_HD = 6
ICON_OVERLAY_LOCKED = 3
ICON_OVERLAY_NONE = 0
ICON_OVERLAY_RAR = 1
ICON_OVERLAY_UNWATCHED = 4
ICON_OVERLAY_WATCHED = 5
ICON_OVERLAY_ZIP = 2
ICON_TYPE_FILES = 106
ICON_TYPE_MUSIC = 103
ICON_TYPE_NONE = 101
ICON_TYPE_PICTURES = 104
ICON_TYPE_PROGRAMS = 102
ICON_TYPE_SETTINGS = 109
ICON_TYPE_VIDEOS = 105
ICON_TYPE_WEATHER = 107
INPUT_ALPHANUM = 0
INPUT_DATE = 2
INPUT_IPADDRESS = 4
INPUT_NUMERIC = 1
INPUT_PASSWORD = 5
INPUT_TIME = 3
INPUT_TYPE_DATE = 4
INPUT_TYPE_IPADDRESS = 5
INPUT_TYPE_NUMBER = 1
INPUT_TYPE_PASSWORD = 6
INPUT_TYPE_PASSWORD_MD5 = 7
INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW = 10
INPUT_TYPE_SECONDS = 2
INPUT_TYPE_TEXT = 0
INPUT_TYPE_TIME = 3
KEY_APPCOMMAND = 53248
KEY_BUTTON_A = 256
KEY_BUTTON_B = 257
KEY_BUTTON_BACK = 275
KEY_BUTTON_BLACK = 260
KEY_BUTTON_DPAD_DOWN = 271
KEY_BUTTON_DPAD_LEFT = 272
KEY_BUTTON_DPAD_RIGHT = 273
KEY_BUTTON_DPAD_UP = 270
KEY_BUTTON_LEFT_ANALOG_TRIGGER = 278
KEY_BUTTON_LEFT_THUMB_BUTTON = 276
KEY_BUTTON_LEFT_THUMB_STICK = 264
KEY_BUTTON_LEFT_THUMB_STICK_DOWN = 281
KEY_BUTTON_LEFT_THUMB_STICK_LEFT = 282
KEY_BUTTON_LEFT_THUMB_STICK_RIGHT = 283
KEY_BUTTON_LEFT_THUMB_STICK_UP = 280
KEY_BUTTON_LEFT_TRIGGER = 262
KEY_BUTTON_RIGHT_ANALOG_TRIGGER = 279
KEY_BUTTON_RIGHT_THUMB_BUTTON = 277
KEY_BUTTON_RIGHT_THUMB_STICK = 265
KEY_BUTTON_RIGHT_THUMB_STICK_DOWN = 267
KEY_BUTTON_RIGHT_THUMB_STICK_LEFT = 268
KEY_BUTTON_RIGHT_THUMB_STICK_RIGHT = 269
KEY_BUTTON_RIGHT_THUMB_STICK_UP = 266
KEY_BUTTON_RIGHT_TRIGGER = 263
KEY_BUTTON_START = 274
KEY_BUTTON_WHITE = 261
KEY_BUTTON_X = 258
KEY_BUTTON_Y = 259
KEY_INVALID = 65535
KEY_MOUSE_CLICK = 57344
KEY_MOUSE_DOUBLE_CLICK = 57360
KEY_MOUSE_DRAG = 57604
KEY_MOUSE_DRAG_END = 57606
KEY_MOUSE_DRAG_START = 57605
KEY_MOUSE_END = 61439
KEY_MOUSE_LONG_CLICK = 57376
KEY_MOUSE_MIDDLECLICK = 57346
KEY_MOUSE_MOVE = 57603
KEY_MOUSE_NOOP = 61439
KEY_MOUSE_RDRAG = 57607
KEY_MOUSE_RDRAG_END = 57609
KEY_MOUSE_RDRAG_START = 57608
KEY_MOUSE_RIGHTCLICK = 57345
KEY_MOUSE_START = 57344
KEY_MOUSE_WHEEL_DOWN = 57602
KEY_MOUSE_WHEEL_UP = 57601
KEY_UNICODE = 61952
KEY_VKEY = 61440
KEY_VMOUSE = 61439
NOTIFICATION_ERROR = 'error'
NOTIFICATION_INFO = 'info'
NOTIFICATION_WARNING = 'warning'
PASSWORD_VERIFY = 1
REMOTE_0 = 58
REMOTE_1 = 59
REMOTE_2 = 60
REMOTE_3 = 61
REMOTE_4 = 62
REMOTE_5 = 63
REMOTE_6 = 64
REMOTE_7 = 65
REMOTE_8 = 66
REMOTE_9 = 67
VERTICAL = 1


[docs] class Control: """ **Code based skin access.** Offers classes and functions that manipulate the add-on gui controls. **Code based skin access.** Kodi is noted as having a very flexible and robust framework for its GUI, making theme-skinning and personal customization very accessible. Users can create their own skin (or modify an existing skin) and share it with others. Kodi includes a new GUI library written from scratch. This library allows you to skin/change everything you see in Kodi, from the images, the sizes and positions of all controls, colours, fonts, and text, through to altering navigation and even adding new functionality. The skin system is quite complex, and this portion of the manual is dedicated to providing in depth information on how it all works, along with tips to make the experience a little more pleasant. """ def __init__(self) -> None: pass
[docs] def getId(self) -> int: """ Returns the control's current id as an integer. :return: int - Current id Example:: ... id = self.button.getId() ... """ return 0
[docs] def getX(self) -> int: """ Returns the control's current X position. :return: int - Current X position Example:: ... posX = self.button.getX() ... """ return 0
[docs] def getY(self) -> int: """ Returns the control's current Y position. :return: int - Current Y position Example:: ... posY = self.button.getY() ... """ return 0
[docs] def getHeight(self) -> int: """ Returns the control's current height as an integer. :return: int - Current height Example:: ... height = self.button.getHeight() ... """ return 0
[docs] def getWidth(self) -> int: """ Returns the control's current width as an integer. :return: int - Current width Example:: ... width = self.button.getWidth() ... """ return 0
[docs] def setEnabled(self, enabled: bool) -> None: """ Sets the control's enabled/disabled state. :param enabled: bool - True=enabled / False=disabled. Example:: ... self.button.setEnabled(False) ... """ pass
[docs] def setVisible(self, visible: bool) -> None: """ Sets the control's visible/hidden state. :param visible: bool - True=visible / False=hidden. @python_v19 You can now define the visible state of a control before it being added to a window. This value will be taken into account when the control is later added. Example:: ... self.button.setVisible(False) ... """ pass
[docs] def isVisible(self) -> bool: """ Get the control's visible/hidden state with respect to the container/window .. note:: If a given control is set visible (c.f.`setVisible()` but was not yet added to a window, this method will return ``False`` (the control is not visible yet since it was not added to the window). @python_v18 New function added. Example:: ... if self.button.isVisible(): ... """ return True
[docs] def setVisibleCondition(self, visible: str, allowHiddenFocus: bool = False) -> None: """ Sets the control's visible condition. Allows Kodi to control the visible status of the control. List of Conditions: https://kodi.wiki/view/List_of_boolean_conditions :param visible: string - Visible condition :param allowHiddenFocus: [opt] bool - True = gains focus even if hidden Example:: ... # setVisibleCondition(visible[,allowHiddenFocus]) self.button.setVisibleCondition('[Control.IsVisible(41) + !Control.IsVisible(12)]', True) ... """ pass
[docs] def setEnableCondition(self, enable: str) -> None: """ Sets the control's enabled condition. Allows Kodi to control the enabled status of the control. List of Conditions :param enable: string - Enable condition. Example:: ... # setEnableCondition(enable) self.button.setEnableCondition('System.InternetState') ... """ pass
[docs] def setAnimations(self, eventAttr: List[Tuple[str, str]]) -> None: """ Sets the control's animations. **[(event,attr,)*]**: list - A list of tuples consisting of event and attributes pairs. Animating your skin :param event: string - The event to animate. :param attr: string - The whole attribute string separated by spaces. Example:: ... # setAnimations([(event, attr,)*]) self.button.setAnimations([('focus', 'effect=zoom end=90,247,220,56 time=0',)]) ... """ pass
[docs] def setPosition(self, x: int, y: int) -> None: """ Sets the controls position. :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. .. note:: You may use negative integers. (e.g sliding a control into view) Example:: ... self.button.setPosition(100, 250) ... """ pass
[docs] def setWidth(self, width: int) -> None: """ Sets the controls width. :param width: integer - width of control. Example:: ... self.image.setWidth(100) ... """ pass
[docs] def setHeight(self, height: int) -> None: """ Sets the controls height. :param height: integer - height of control. Example:: ... self.image.setHeight(100) ... """ pass
[docs] def setNavigation(self, up: 'Control', down: 'Control', left: 'Control', right: 'Control') -> None: """ Sets the controls navigation. :param up: control object - control to navigate to on up. :param down: control object - control to navigate to on down. :param left: control object - control to navigate to on left. :param right: control object - control to navigate to on right. :raises TypeError: if one of the supplied arguments is not a control type. :raises ReferenceError: if one of the controls is not added to a window. .. note:: Same as `controlUp()`,`controlDown()`,`controlLeft()`,`controlRight()`. Set to self to disable navigation for that direction. Example:: ... self.button.setNavigation(self.button1, self.button2, self.button3, self.button4) ... """ pass
[docs] def controlUp(self, up: 'Control') -> None: """ Sets the controls up navigation. :param control: control object - control to navigate to on up. :raises TypeError: if one of the supplied arguments is not a control type. :raises ReferenceError: if one of the controls is not added to a window. .. note:: You can also use `setNavigation()`. Set to self to disable navigation. Example:: ... self.button.controlUp(self.button1) ... """ pass
[docs] def controlDown(self, control: 'Control') -> None: """ Sets the controls down navigation. :param control: control object - control to navigate to on down. :raises TypeError: if one of the supplied arguments is not a control type. :raises ReferenceError: if one of the controls is not added to a window. .. note:: You can also use `setNavigation()`. Set to self to disable navigation. Example:: ... self.button.controlDown(self.button1) ... """ pass
[docs] def controlLeft(self, control: 'Control') -> None: """ Sets the controls left navigation. :param control: control object - control to navigate to on left. :raises TypeError: if one of the supplied arguments is not a control type. :raises ReferenceError: if one of the controls is not added to a window. .. note:: You can also use `setNavigation()`. Set to self to disable navigation. Example:: ... self.button.controlLeft(self.button1) ... """ pass
[docs] def controlRight(self, control: 'Control') -> None: """ Sets the controls right navigation. :param control: control object - control to navigate to on right. :raises TypeError: if one of the supplied arguments is not a control type. :raises ReferenceError: if one of the controls is not added to a window. .. note:: You can also use `setNavigation()`. Set to self to disable navigation. Example:: ... self.button.controlRight(self.button1) ... """ pass
[docs] class ControlSpin(Control): """ **Used for cycling up/down controls.** Offers classes and functions that manipulate the add-on gui controls. **Code based skin access.** The spin control is used for when a list of options can be chosen (such as a page up/down control). You can choose the position, size, and look of the spin control. .. note:: This class include also all calls from `Control` **Not working yet**. You can't create this object, it is returned by objects like `ControlTextBox` and `ControlList`. """ def __init__(self) -> None: pass
[docs] def setTextures(self, up: str, down: str, upFocus: str, downFocus: str, upDisabled: str, downDisabled: str) -> None: """ Sets textures for this control. Texture are image files that are used for example in the skin **Not working yet**. :param up: label - for the up arrow when it doesn't have focus. :param down: label - for the down button when it is not focused. :param upFocus: label - for the up button when it has focus. :param downFocus: label - for the down button when it has focus. :param upDisabled: label - for the up arrow when the button is disabled. :param downDisabled: label - for the up arrow when the button is disabled. Example:: ... # setTextures(up, down, upFocus, downFocus, upDisabled, downDisabled) ... """ pass
[docs] class ControlLabel(Control): """ **Used to show some lines of text.** The label control is used for displaying text in Kodi. You can choose the font, size, colour, location and contents of the text to be displayed. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param label: string or unicode - text string. :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of enabled label's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of disabled label's label. (e.g. '0xFFFF3300') :param alignment: [opt] integer - alignment of label Flags for alignment used as bits to have several together: ================ ========== ============== Definition name Bitflag Description ================ ========== ============== XBFONT_LEFT 0x00000000 Align X left XBFONT_RIGHT 0x00000001 Align X right XBFONT_CENTER_X 0x00000002 Align X center XBFONT_CENTER_Y 0x00000004 Align Y center XBFONT_TRUNCATED 0x00000008 Truncated text XBFONT_JUSTIFIED 0x00000010 Justify text ================ ========== ============== :param hasPath: [opt] bool - True=stores a path / False=no path :param angle: [opt] integer - angle of control. (**+** rotates CCW, **-** rotates C) Example:: ... # ControlLabel(x, y, width, height, label[, font, textColor, # disabledColor, alignment, hasPath, angle]) self.label = xbmcgui.ControlLabel(100, 250, 125, 75, 'Status', angle=45) ... """ def __init__(self, x: int, y: int, width: int, height: int, label: str, font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, alignment: int = 0, hasPath: bool = False, angle: int = 0) -> None: pass
[docs] def getLabel(self) -> str: """ Returns the text value for this label. :return: This label Example:: ... label = self.label.getLabel() ... """ return ""
[docs] def setLabel(self, label: str = "", font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, shadowColor: Optional[str] = None, focusedColor: Optional[str] = None, label2: str = "") -> None: """ Sets text for this label. :param label: string or unicode - text string. :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of enabled label's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of disabled label's label. (e.g. '0xFFFF3300') :param shadowColor: [opt] hexstring - color of button's label's shadow. (e.g. '0xFF000000') :param focusedColor: [opt] hexstring - color of focused button's label. (e.g. '0xFF00FFFF') :param label2: [opt] string or unicode - text string. Example:: ... self.label.setLabel('Status') ... """ pass
[docs] class ControlEdit(Control): """ **Used as an input control for the osd keyboard and other input fields.** The edit control allows a user to input text in Kodi. You can choose the font, size, colour, location and header of the text to be displayed. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param label: string or unicode - text string. :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of enabled label's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of disabled label's label. (e.g. '0xFFFF3300') :param alignment: [opt] integer - alignment of label Flags for alignment used as bits to have several together: ================ ========== ============== Definition name Bitflag Description ================ ========== ============== XBFONT_LEFT 0x00000000 Align X left XBFONT_RIGHT 0x00000001 Align X right XBFONT_CENTER_X 0x00000002 Align X center XBFONT_CENTER_Y 0x00000004 Align Y center XBFONT_TRUNCATED 0x00000008 Truncated text XBFONT_JUSTIFIED 0x00000010 Justify text ================ ========== ============== :param focusTexture: [opt] string - filename for focus texture. :param noFocusTexture: [opt] string - filename for no focus texture. .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). @python_v18 Deprecated **isPassword** @python_v19 Removed **isPassword** Example:: ... self.edit = xbmcgui.ControlEdit(100, 250, 125, 75, 'Status') ... """ def __init__(self, x: int, y: int, width: int, height: int, label: str, font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, _alignment: int = 0, focusTexture: Optional[str] = None, noFocusTexture: Optional[str] = None) -> None: pass
[docs] def setLabel(self, label: str = "", font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, shadowColor: Optional[str] = None, focusedColor: Optional[str] = None, label2: str = "") -> None: """ Sets text heading for this edit control. :param label: string or unicode - text string. :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of enabled label's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of disabled label's label. (e.g. '0xFFFF3300') :param shadowColor: [opt] hexstring - color of button's label's shadow. (e.g. '0xFF000000') :param focusedColor: [opt] hexstring - color of focused button's label. (e.g. '0xFF00FFFF') :param label2: [opt] string or unicode - text string. Example:: ... self.edit.setLabel('Status') ... """ pass
[docs] def getLabel(self) -> str: """ Returns the text heading for this edit control. :return: Heading text Example:: ... label = self.edit.getLabel() ... """ return ""
[docs] def setText(self, text: str) -> None: """ Sets text value for this edit control. :param value: string or unicode - text string. Example:: ... self.edit.setText('online') ... """ pass
[docs] def getText(self) -> str: """ Returns the text value for this edit control. :return: Text value of control @python_v14 New function added. Example:: ... value = self.edit.getText() ... """ return ""
[docs] def setType(self, type: int, heading: str) -> None: """ Sets the type of this edit control. :param type: integer - type of the edit control. ============================================= =========================================== Param Definition ============================================= =========================================== xbmcgui.INPUT_TYPE_TEXT (standard keyboard) xbmcgui.INPUT_TYPE_NUMBER (format: #) xbmcgui.INPUT_TYPE_DATE (format: DD/MM/YYYY) xbmcgui.INPUT_TYPE_TIME (format: HH:MM) xbmcgui.INPUT_TYPE_IPADDRESS (format: #.#.#.#) xbmcgui.INPUT_TYPE_PASSWORD (input is masked) xbmcgui.INPUT_TYPE_PASSWORD_MD5 (input is masked, return md5 hash of input) xbmcgui.INPUT_TYPE_SECONDS (format: SS or MM:SS or HH:MM:SS or MM min) xbmcgui.INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW (numeric input is masked) ============================================= =========================================== :param heading: string or unicode - heading that will be used for to numeric or keyboard dialog when the edit control is clicked. @python_v18 New function added. @python_v19 New option added to mask numeric input. Example:: ... self.edit.setType(xbmcgui.INPUT_TYPE_TIME, 'Please enter the time') ... """ pass
[docs] class ControlList(Control): """ **Used for a scrolling lists of items. Replaces the list control.** The list container is one of several containers used to display items from file lists in various ways. The list container is very flexible - it's only restriction is that it is a list - i.e. a single column or row of items. The layout of the items is very flexible and is up to the skinner. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param font: [opt] string - font used for items label. (e.g. 'font13') :param textColor: [opt] hexstring - color of items label. (e.g. '0xFFFFFFFF') :param buttonTexture: [opt] string - filename for focus texture. :param buttonFocusTexture: [opt] string - filename for no focus texture. :param selectedColor: [opt] integer - x offset of label. :param imageWidth: [opt] integer - width of items icon or thumbnail. :param imageHeight: [opt] integer - height of items icon or thumbnail. :param itemTextXOffset: [opt] integer - x offset of items label. :param itemTextYOffset: [opt] integer - y offset of items label. :param itemHeight: [opt] integer - height of items. :param space: [opt] integer - space between items. :param alignmentY: [opt] integer - Y-axis alignment of items label Flags for alignment used as bits to have several together: ================ ========== ============== Definition name Bitflag Description ================ ========== ============== XBFONT_LEFT 0x00000000 Align X left XBFONT_RIGHT 0x00000001 Align X right XBFONT_CENTER_X 0x00000002 Align X center XBFONT_CENTER_Y 0x00000004 Align Y center XBFONT_TRUNCATED 0x00000008 Truncated text XBFONT_JUSTIFIED 0x00000010 Justify text ================ ========== ============== :param shadowColor: [opt] hexstring - color of items label's shadow. (e.g. '0xFF000000') .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). Example:: ... self.cList = xbmcgui.ControlList(100, 250, 200, 250, 'font14', space=5) ... """ def __init__(self, x: int, y: int, width: int, height: int, font: Optional[str] = None, textColor: Optional[str] = None, buttonTexture: Optional[str] = None, buttonFocusTexture: Optional[str] = None, selectedColor: Optional[str] = None, _imageWidth: int = 10, _imageHeight: int = 10, _itemTextXOffset: int = 10, _itemTextYOffset: int = 2, _itemHeight: int = 27, _space: int = 2, _alignmentY: int = 4) -> None: pass
[docs] def addItem(self, item: Union[str, 'ListItem'], sendMessage: bool = True) -> None: """ Add a new item to this list control. :param item: string, unicode or `ListItem` - item to add. Example:: ... cList.addItem('Reboot Kodi') ... """ pass
[docs] def addItems(self, items: List[Union[str, 'ListItem']]) -> None: """ Adds a list of listitems or strings to this list control. :param items: `List` - list of strings, unicode objects or ListItems to add. .. note:: You can use the above as keywords for arguments. Large lists benefit considerably, than using the standard `addItem()` Example:: ... cList.addItems(items=listitems) ... """ pass
[docs] def selectItem(self, item: int) -> None: """ Select an item by index number. :param item: integer - index number of the item to select. Example:: ... cList.selectItem(12) ... """ pass
[docs] def removeItem(self, index: int) -> None: """ Remove an item by index number. :param index: integer - index number of the item to remove. @python_v13 New function added. Example:: ... cList.removeItem(12) ... """ pass
[docs] def reset(self) -> None: """ Clear all ListItems in this control list. Calling```reset()``` will destroy any```ListItem``` objects in the```ControlList``` if not hold by any other class. Make sure you you don't call```addItems()``` with the previous```ListItem``` references after calling```reset()```. If you need to preserve the```ListItem``` objects after```reset()``` make sure you store them as members of your```WindowXML``` class (see examples). **Examples**:: ... cList.reset() ... The below example shows you how you can reset the```ControlList``` but this time avoiding```ListItem``` object destruction. The example assumes ``self`` as a```WindowXMLDialog``` instance containing a```ControlList``` with id = 800. The class preserves the```ListItem``` objects in a class member variable. :: ... # Get all the ListItem objects in the control self.list_control = self.getControl(800) # ControlList object self.listitems = [self.list_control.getListItem(item) for item in range(0, self.list_control.size())] # Reset the ControlList control self.list_control.reset() # # do something with your ListItem objects here (e.g. sorting.) # ... # # Add them again to the ControlList self.list_control.addItems(self.listitems) ... """ pass
[docs] def getSpinControl(self) -> Control: """ Returns the associated `ControlSpin` object. Not working completely yet After adding this control list to a window it is not possible to change the settings of this spin control. Example:: ... ctl = cList.getSpinControl() ... """ return Control()
[docs] def getSelectedPosition(self) -> int: """ Returns the position of the selected item as an integer. .. note:: Returns -1 for empty lists. Example:: ... pos = cList.getSelectedPosition() ... """ return 0
[docs] def getSelectedItem(self) -> 'ListItem': """ Returns the selected item as a `ListItem` object. :return: The selected item .. note:: Same as `getSelectedPosition()`, but instead of an integer a `ListItem` object is returned. Returns None for empty lists. See windowexample.py on how to use this. Example:: ... item = cList.getSelectedItem() ... """ return ListItem()
[docs] def setImageDimensions(self, imageWidth: int, imageHeight: int) -> None: """ Sets the width/height of items icon or thumbnail. :param imageWidth: [opt] integer - width of items icon or thumbnail. :param imageHeight: [opt] integer - height of items icon or thumbnail. Example:: ... cList.setImageDimensions(18, 18) ... """ pass
[docs] def setSpace(self, space: int) -> None: """ Sets the space between items. :param space: [opt] integer - space between items. Example:: ... cList.setSpace(5) ... """ pass
[docs] def setPageControlVisible(self, visible: bool) -> None: """ Sets the spin control's visible/hidden state. :param visible: boolean - True=visible / False=hidden. Example:: ... cList.setPageControlVisible(True) ... """ pass
[docs] def size(self) -> int: """ Returns the total number of items in this list control as an integer. :return: Total number of items Example:: ... cnt = cList.size() ... """ return 0
[docs] def getItemHeight(self) -> int: """ Returns the control's current item height as an integer. :return: Current item heigh Example:: .. item_height = self.cList.getItemHeight() ... """ return 0
[docs] def getSpace(self) -> int: """ Returns the control's space between items as an integer. :return: Space between items Example:: ... gap = self.cList.getSpace() ... """ return 0
[docs] def getListItem(self, index: int) -> 'ListItem': """ Returns a given `ListItem` in this `List`. :param index: integer - index number of item to return. :return: `List` item :raises ValueError: if index is out of range. Example:: ... listitem = cList.getListItem(6) ... """ return ListItem()
[docs] def setStaticContent(self, items: List['ListItem']) -> None: """ Fills a static list with a list of listitems. :param items: `List` - list of listitems to add. .. note:: You can use the above as keywords for arguments. Example:: ... cList.setStaticContent(items=listitems) ... """ pass
[docs] class ControlFadeLabel(Control): """ **Used to show multiple pieces of text in the same position, by fading from one to the other.** The fade label control is used for displaying multiple pieces of text in the same space in Kodi. You can choose the font, size, colour, location and contents of the text to be displayed. The first piece of information to display fades in over 50 frames, then scrolls off to the left. Once it is finished scrolling off screen, the second piece of information fades in and the process repeats. A fade label control is not supported in a list container. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of fadelabel's labels. (e.g. '0xFFFFFFFF') :param alignment: [opt] integer - alignment of label Flags for alignment used as bits to have several together: ================ ========== ============== Definition name Bitflag Description ================ ========== ============== XBFONT_LEFT 0x00000000 Align X left XBFONT_RIGHT 0x00000001 Align X right XBFONT_CENTER_X 0x00000002 Align X center XBFONT_CENTER_Y 0x00000004 Align Y center XBFONT_TRUNCATED 0x00000008 Truncated text XBFONT_JUSTIFIED 0x00000010 Justify text ================ ========== ============== .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). Example:: ... self.fadelabel = xbmcgui.ControlFadeLabel(100, 250, 200, 50, textColor='0xFFFFFFFF') ... """ def __init__(self, x: int, y: int, width: int, height: int, font: Optional[str] = None, textColor: Optional[str] = None, _alignment: int = 0) -> None: pass
[docs] def addLabel(self, label: str) -> None: """ Add a label to this control for scrolling. :param label: string or unicode - text string to add. .. note:: To remove added text use```reset()``` for them. Example:: ... self.fadelabel.addLabel('This is a line of text that can scroll.') ... """ pass
[docs] def setScrolling(self, scroll: bool) -> None: """ Set scrolling. If set to false, the labels won't scroll. Defaults to true. :param scroll: boolean - True = enabled / False = disabled Example:: ... self.fadelabel.setScrolling(False) ... """ pass
[docs] class ControlTextBox(Control): """ **Used to show a multi-page piece of text.** The text box is used for showing a large multipage piece of text in Kodi. You can choose the position, size, and look of the text. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param font: [opt] string - font used for text. (e.g. 'font13') :param textColor: [opt] hexstring - color of textbox's text. (e.g. '0xFFFFFFFF') .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). Example:: ... # ControlTextBox(x, y, width, height[, font, textColor]) self.textbox = xbmcgui.ControlTextBox(100, 250, 300, 300, textColor='0xFFFFFFFF') ... As stated above, the GUI control is only created once added to a window. The example below shows how a `ControlTextBox` can be created, added to the current window and have some of its properties changed. **Extended example**:: ... textbox = xbmcgui.ControlTextBox(100, 250, 300, 300, textColor='0xFFFFFFFF') window = xbmcgui.Window(xbmcgui.getCurrentWindowId()) window.addControl(textbox) textbox.setText("My Text Box") textbox.scroll() ... """ def __init__(self, x: int, y: int, width: int, height: int, font: Optional[str] = None, textColor: Optional[str] = None) -> None: pass
[docs] def setText(self, text: str) -> None: """ Sets the text for this textbox. :param text: string - text string. @python_v19 setText can now be used before adding the control to the window (the defined value is taken into consideration when the control is created) Example:: ... # setText(text) self.textbox.setText('This is a line of text that can wrap.') ... """ pass
[docs] def getText(self) -> str: """ Returns the text value for this textbox. :return: To get text from box @python_v19 `getText()` can now be used before adding the control to the window Example:: ... # getText() text = self.text.getText() ... """ return ""
[docs] def reset(self) -> None: """ Clear's this textbox. @python_v19 `reset()` will reset any text defined for this control even before you add the control to the window Example:: ... # reset() self.textbox.reset() ... """ pass
[docs] def scroll(self, id: int) -> None: """ Scrolls to the given position. :param id: integer - position to scroll to. .. note:: `scroll()` only works after the control is added to a window. Example:: ... # scroll(position) self.textbox.scroll(10) ... """ pass
[docs] def autoScroll(self, delay: int, time: int, repeat: int) -> None: """ Set autoscrolling times. :param delay: integer - Scroll delay (in ms) :param time: integer - Scroll time (in ms) :param repeat: integer - Repeat time .. note:: autoScroll only works after you add the control to a window. @python_v15 New function added. Example:: ... self.textbox.autoScroll(1, 2, 1) ... """ pass
[docs] class ControlImage(Control): """ **Used to show an image.** The image control is used for displaying images in Kodi. You can choose the position, size, transparency and contents of the image to be displayed. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param filename: string - image filename. :param aspectRatio: [opt] integer - (values 0 = stretch (default), 1 = scale up (crops), 2 = scale down (black bar) :param colorDiffuse: hexString - (example, '0xC0FF0000' (red tint)) .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). Example:: ... # ControlImage(x, y, width, height, filename[, aspectRatio, colorDiffuse]) self.image = xbmcgui.ControlImage(100, 250, 125, 75, aspectRatio=2) ... """ def __init__(self, x: int, y: int, width: int, height: int, filename: str, aspectRatio: int = 0, colorDiffuse: Optional[str] = None) -> None: pass
[docs] def setImage(self, imageFilename: str, useCache: bool = True) -> None: """ Changes the image. :param filename: string - image filename. :param useCache: [opt] bool - True=use cache (default) / False=don't use cache. @python_v13 Added new option **useCache**. Example:: ... # setImage(filename[, useCache]) self.image.setImage('special://home/scripts/test.png') self.image.setImage('special://home/scripts/test.png', False) ... """ pass
[docs] def setColorDiffuse(self, hexString: str) -> None: """ Changes the images color. :param colorDiffuse: hexString - (example, '0xC0FF0000' (red tint)) Example:: ... # setColorDiffuse(colorDiffuse) self.image.setColorDiffuse('0xC0FF0000') ... """ pass
[docs] class ControlProgress(Control): """ **Used to show the progress of a particular operation.** The progress control is used to show the progress of an item that may take a long time, or to show how far through a movie you are. You can choose the position, size, and look of the progress control. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param filename: string - image filename. :param texturebg: [opt] string - specifies the image file whichshould be displayed in the background of the progress control. :param textureleft: [opt] string - specifies the image file whichshould be displayed for the left side of the progress bar. This is rendered on the left side of the bar. :param texturemid: [opt] string - specifies the image file which should be displayed for the middl portion of the progress bar. This is the ``fill`` texture used to fill up the bar. It's positioned on the right of the``<lefttexture>`` texture, and fills the gap between the``<lefttexture>`` and``<righttexture>`` textures, depending on how far progressed the item is. :param textureright: [opt] string - specifies the image file which should be displayed for the right side of the progress bar. This is rendered on the right side of the bar. :param textureoverlay: [opt] string - specifies the image file which should be displayed over the top of all other images in the progress bar. It is centered vertically and horizontally within the space taken up by the background image. .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). Example:: ... # ControlProgress(x, y, width, height, filename[, texturebg, textureleft, texturemid, textureright, textureoverlay]) self.image = xbmcgui.ControlProgress(100, 250, 250, 30, 'special://home/scripts/test.png') ... """ def __init__(self, x: int, y: int, width: int, height: int, texturebg: Optional[str] = None, textureleft: Optional[str] = None, texturemid: Optional[str] = None, textureright: Optional[str] = None, textureoverlay: Optional[str] = None) -> None: pass
[docs] def setPercent(self, pct: float) -> None: """ Sets the percentage of the progressbar to show. :param percent: float - percentage of the bar to show. .. note:: valid range for percent is 0-100 Example:: ... # setPercent(percent) self.progress.setPercent(60) ... """ pass
[docs] def getPercent(self) -> float: """ Returns a float of the percent of the progress. :return: Percent position Example:: ... # getPercent() print(self.progress.getPercent()) ... """ return 0.0
[docs] class ControlButton(Control): """ **A standard push button control.** The button control is used for creating push buttons in Kodi. You can choose the position, size, and look of the button, as well as choosing what action(s) should be performed when pushed. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param label: string or unicode - text string. :param focusTexture: [opt] string - filename for focus texture. :param noFocusTexture: [opt] string - filename for no focus texture. :param textOffsetX: [opt] integer - x offset of label. :param textOffsetY: [opt] integer - y offset of label. :param alignment: [opt] integer - alignment of label Flags for alignment used as bits to have several together: ================ ========== ============== Definition name Bitflag Description ================ ========== ============== XBFONT_LEFT 0x00000000 Align X left XBFONT_RIGHT 0x00000001 Align X right XBFONT_CENTER_X 0x00000002 Align X center XBFONT_CENTER_Y 0x00000004 Align Y center XBFONT_TRUNCATED 0x00000008 Truncated text XBFONT_JUSTIFIED 0x00000010 Justify text ================ ========== ============== :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of enabled button's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of disabled button's label. (e.g. '0xFFFF3300') :param angle: [opt] integer - angle of control. (+ rotates CCW, - rotates CW) :param shadowColor: [opt] hexstring - color of button's label's shadow. (e.g. '0xFF000000') :param focusedColor: [opt] hexstring - color of focused button's label. (e.g. '0xFF00FFFF') .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). Example:: ... # ControlButton(x, y, width, height, label[, focusTexture, noFocusTexture, textOffsetX, textOffsetY, # alignment, font, textColor, disabledColor, angle, shadowColor, focusedColor]) self.button = xbmcgui.ControlButton(100, 250, 200, 50, 'Status', font='font14') ... """ def __init__(self, x: int, y: int, width: int, height: int, label: str, focusTexture: Optional[str] = None, noFocusTexture: Optional[str] = None, textOffsetX: int = 10, textOffsetY: int = 2, alignment: int = (0|4), font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, angle: int = 0, shadowColor: Optional[str] = None, focusedColor: Optional[str] = None) -> None: pass
[docs] def setLabel(self, label: str = "", font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, shadowColor: Optional[str] = None, focusedColor: Optional[str] = None, label2: str = "") -> None: """ Sets this buttons text attributes. :param label: [opt] string or unicode - text string. :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of enabled button's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of disabled button's label. (e.g. '0xFFFF3300') :param shadowColor: [opt] hexstring - color of button's label's shadow. (e.g. '0xFF000000') :param focusedColor: [opt] hexstring - color of focused button's label. (e.g. '0xFFFFFF00') :param label2: [opt] string or unicode - text string. .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Example:: ... # setLabel([label, font, textColor, disabledColor, shadowColor, focusedColor]) self.button.setLabel('Status', 'font14', '0xFFFFFFFF', '0xFFFF3300', '0xFF000000') ... """ pass
[docs] def setDisabledColor(self, color: str) -> None: """ Sets this buttons disabled color. :param disabledColor: hexstring - color of disabled button's label. (e.g. '0xFFFF3300') Example:: ... # setDisabledColor(disabledColor) self.button.setDisabledColor('0xFFFF3300') ... """ pass
[docs] def getLabel(self) -> str: """ Returns the buttons label as a unicode string. :return: Unicode string Example:: ... # getLabel() label = self.button.getLabel() ... """ return ""
[docs] def getLabel2(self) -> str: """ Returns the buttons label2 as a string. :return: string of label 2 Example:: ... # getLabel2() label = self.button.getLabel2() ... """ return ""
[docs] class ControlGroup(Control): """ **Used to group controls together.** The group control is one of the most important controls. It allows you to group controls together, applying attributes to all of them at once. It also remembers the last navigated button in the group, so you can set the ``<onup>`` of a control to a group of controls to have it always go back to the one you were at before. It also allows you to position controls more accurately relative to each other, as any controls within a group take their coordinates from the group's top left corner (or from elsewhere if you use the ``r`` attribute). You can have as many groups as you like within the skin, and groups within groups are handled with no issues. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. Example:: ... self.group = xbmcgui.ControlGroup(100, 250, 125, 75) ... """ def __init__(self, x: int, y: int, width: int, height: int) -> None: pass
[docs] class ControlRadioButton(Control): """ **A radio button control (as used for on/off settings).** The radio button control is used for creating push button on/off settings in Kodi. You can choose the position, size, and look of the button, as well as the focused and unfocused radio textures. Used for settings controls. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control. :param y: integer - y coordinate of control. :param width: integer - width of control. :param height: integer - height of control. :param label: string or unicode - text string. :param focusOnTexture: [opt] string - filename for radio ON focused texture. :param noFocusOnTexture: [opt] string - filename for radio ON not focused texture. :param focusOfTexture: [opt] string - filename for radio OFF focused texture. :param noFocusOffTexture: [opt] string - filename for radio OFF not focused texture. :param focusTexture: [opt] string - filename for focused button texture. :param noFocusTexture: [opt] string - filename for not focused button texture. :param textOffsetX: [opt] integer - horizontal text offset :param textOffsetY: [opt] integer - vertical text offset :param alignment: [opt] integer - alignment of label Flags for alignment used as bits to have several together: ================ ========== ============== Definition name Bitflag Description ================ ========== ============== XBFONT_LEFT 0x00000000 Align X left XBFONT_RIGHT 0x00000001 Align X right XBFONT_CENTER_X 0x00000002 Align X center XBFONT_CENTER_Y 0x00000004 Align Y center XBFONT_TRUNCATED 0x00000008 Truncated text XBFONT_JUSTIFIED 0x00000010 Justify text ================ ========== ============== :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of label when control is enabled. radiobutton's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of label when control is disabled. (e.g. '0xFFFF3300') .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). @python_v13 New function added. Example:: ... self.radiobutton = xbmcgui.ControlRadioButton(100, 250, 200, 50, 'Enable', font='font14') ... """ def __init__(self, x: int, y: int, width: int, height: int, label: str, focusOnTexture: Optional[str] = None, noFocusOnTexture: Optional[str] = None, focusOffTexture: Optional[str] = None, noFocusOffTexture: Optional[str] = None, focusTexture: Optional[str] = None, noFocusTexture: Optional[str] = None, textOffsetX: int = 10, textOffsetY: int = 2, _alignment: int = (0|4), font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, angle: int = 0, shadowColor: Optional[str] = None, focusedColor: Optional[str] = None, disabledOnTexture: Optional[str] = None, disabledOffTexture: Optional[str] = None) -> None: pass
[docs] def setSelected(self, selected: bool) -> None: """ **Sets the radio buttons's selected status.** :param selected: bool - True=selected (on) / False=not selected (off) .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Example:: ... self.radiobutton.setSelected(True) ... """ pass
[docs] def isSelected(self) -> bool: """ Returns the radio buttons's selected status. :return: True if selected on Example:: ... is = self.radiobutton.isSelected() ... """ return True
[docs] def setLabel(self, label: str = "", font: Optional[str] = None, textColor: Optional[str] = None, disabledColor: Optional[str] = None, shadowColor: Optional[str] = None, focusedColor: Optional[str] = None, label2: str = "") -> None: """ Sets the radio buttons text attributes. :param label: string or unicode - text string. :param font: [opt] string - font used for label text. (e.g. 'font13') :param textColor: [opt] hexstring - color of enabled radio button's label. (e.g. '0xFFFFFFFF') :param disabledColor: [opt] hexstring - color of disabled radio button's label. (e.g. '0xFFFF3300') :param shadowColor: [opt] hexstring - color of radio button's label's shadow. (e.g. '0xFF000000') :param focusedColor: [opt] hexstring - color of focused radio button's label. (e.g. '0xFFFFFF00') .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Example:: ... # setLabel(label[, font, textColor, disabledColor, shadowColor, focusedColor]) self.radiobutton.setLabel('Status', 'font14', '0xFFFFFFFF', '0xFFFF3300', '0xFF000000') ... """ pass
[docs] def setRadioDimension(self, x: int, y: int, width: int, height: int) -> None: """ Sets the radio buttons's radio texture's position and size. :param x: integer - x coordinate of radio texture. :param y: integer - y coordinate of radio texture. :param width: integer - width of radio texture. :param height: integer - height of radio texture. .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Example:: ... self.radiobutton.setRadioDimension(x=100, y=5, width=20, height=20) ... """ pass
[docs] class ControlSlider(Control): """ **Used for a volume slider.** The slider control is used for things where a sliding bar best represents the operation at hand (such as a volume control or seek control). You can choose the position, size, and look of the slider control. .. note:: This class include also all calls from `Control` :param x: integer - x coordinate of control :param y: integer - y coordinate of control :param width: integer - width of control :param height: integer - height of control :param textureback: [opt] string - image filename :param texture: [opt] string - image filename :param texturefocus: [opt] string - image filename :param orientation: [opt] integer - orientation of slider (xbmcgui.HORIZONTAL / xbmcgui.VERTICAL (default)) .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. After you create the control, you need to add it to the window with addControl(). @python_v17 **orientation** option added. Example:: ... self.slider = xbmcgui.ControlSlider(100, 250, 350, 40) ... """ def __init__(self, x: int, y: int, width: int, height: int, textureback: Optional[str] = None, texture: Optional[str] = None, texturefocus: Optional[str] = None, orientation: int = VERTICAL, texturebackdisabled: Optional[str] = None, texturedisabled: Optional[str] = None) -> None: pass
[docs] def getPercent(self) -> float: """ Returns a float of the percent of the slider. :return: float - Percent of slider Example:: ... print(self.slider.getPercent()) ... """ return 0.0
[docs] def setPercent(self, pct: float) -> None: """ Sets the percent of the slider. :param pct: float - Percent value of slider Example:: ... self.slider.setPercent(50) ... """ pass
[docs] def getInt(self) -> int: """ Returns the value of the slider. :return: int - value of slider @python_v18 New function added. Example:: ... print(self.slider.getInt()) ... """ return 0
[docs] def setInt(self, value: int, min: int, delta: int, max: int) -> None: """ Sets the range, value and step size of the slider. :param value: int - value of slider :param min: int - min of slider :param delta: int - step size of slider :param max: int - max of slider @python_v18 New function added. Example:: ... self.slider.setInt(450, 200, 10, 900) ... """ pass
[docs] def getFloat(self) -> float: """ Returns the value of the slider. :return: float - value of slider @python_v18 New function added. Example:: ... print(self.slider.getFloat()) ... """ return 0.0
[docs] def setFloat(self, value: float, min: float, delta: float, max: float) -> None: """ Sets the range, value and step size of the slider. :param value: float - value of slider :param min: float - min of slider :param delta: float - step size of slider :param max: float - max of slider @python_v18 New function added. Example:: ... self.slider.setFloat(15.0, 10.0, 1.0, 20.0) ... """ pass
[docs] class Dialog: """ **Kodi's dialog class** The graphical control element dialog box (also called dialogue box or just dialog) is a small window that communicates information to the user and prompts them for a response. """ def __init__(self) -> None: pass
[docs] def yesno(self, heading: str, message: str, nolabel: str = "", yeslabel: str = "", autoclose: int = 0, defaultbutton: int = DLG_YESNO_NO_BTN) -> bool: """ **Yes / no dialog** The Yes / No dialog can be used to inform the user about questions and get the answer. :param heading: string or unicode - dialog heading. :param message: string or unicode - message text. :param nolabel: [opt] label to put on the no button. :param yeslabel: [opt] label to put on the yes button. :param autoclose: [opt] integer - milliseconds to autoclose dialog. (default=do not autoclose) :param defaultbutton: [opt] integer - specifies the default focused button.(default=DLG_YESNO_NO_BTN) ============================ =================================== Value: Description: ============================ =================================== xbmcgui.DLG_YESNO_NO_BTN Set the "No" button as default. xbmcgui.DLG_YESNO_YES_BTN Set the "Yes" button as default. xbmcgui.DLG_YESNO_CUSTOM_BTN Set the "Custom" button as default. ============================ =================================== :return: Returns True if 'Yes' was pressed, else False. @python_v13 Added new option **autoclose**. @python_v19 Renamed option **line1** to **message**. @python_v19 Removed option **line2**. @python_v19 Removed option **line3**. @python_v20 Added new option **defaultbutton**. Example:: .. dialog = xbmcgui.Dialog() ret = dialog.yesno('Kodi', 'Do you want to exit this script?') .. """ return True
[docs] def yesnocustom(self, heading: str, message: str, customlabel: str, nolabel: str = "", yeslabel: str = "", autoclose: int = 0, defaultbutton: int = DLG_YESNO_NO_BTN) -> int: """ **Yes / no / custom dialog** The YesNoCustom dialog can be used to inform the user about questions and get the answer. The dialog provides a third button appart from yes and no. Button labels are fully customizable. :param heading: string or unicode - dialog heading. :param message: string or unicode - message text. :param customlabel: string or unicode - label to put on the custom button. :param nolabel: [opt] label to put on the no button. :param yeslabel: [opt] label to put on the yes button. :param autoclose: [opt] integer - milliseconds to autoclose dialog. (default=do not autoclose) :param defaultbutton: [opt] integer - specifies the default focused button.(default=DLG_YESNO_NO_BTN) ============================ =================================== Value: Description: ============================ =================================== xbmcgui.DLG_YESNO_NO_BTN Set the "No" button as default. xbmcgui.DLG_YESNO_YES_BTN Set the "Yes" button as default. xbmcgui.DLG_YESNO_CUSTOM_BTN Set the "Custom" button as default. ============================ =================================== :return: Returns the integer value for the selected button (-1:cancelled, 0:no, 1:yes, 2:custom) @python_v19 New function added. @python_v20 Added new option **defaultbutton**. Example:: .. dialog = xbmcgui.Dialog() ret = dialog.yesnocustom('Kodi', 'Question?', 'Maybe') .. """ return 0
[docs] def info(self, item: 'ListItem') -> bool: """ **Info dialog** Show the corresponding info dialog for a given listitem :param listitem: `xbmcgui.ListItem` -`ListItem` to show info for. :return: Returns whether the dialog opened successfully. @python_v17 New function added. Example:: .. dialog = xbmcgui.Dialog() ret = dialog.info(listitem) .. """ return True
[docs] def select(self, heading: str, list: List[Union[str, 'ListItem']], autoclose: int = 0, preselect: int = -1, useDetails: bool = False) -> int: """ **Select dialog** Show of a dialog to select of an entry as a key :param heading: string or unicode - dialog heading. :param list: list of strings / xbmcgui.ListItems - list of items shown in dialog. :param autoclose: [opt] integer - milliseconds to autoclose dialog. (default=do not autoclose) :param preselect: [opt] integer - index of preselected item. (default=no preselected item) :param useDetails: [opt] bool - use detailed list instead of a compact list. (default=false) :return: Returns the position of the highlighted item as an integer. @python_v17 **preselect** option added. @python_v17 Added new option **useDetails**. @python_v17 Allow listitems for parameter **list** Example:: .. dialog = xbmcgui.Dialog() ret = dialog.select('Choose a playlist', ['Playlist #1', 'Playlist #2, 'Playlist #3']) .. """ return 0
[docs] def contextmenu(self, list: List[str]) -> int: """ Show a context menu. :param list: string list - list of items. :return: the position of the highlighted item as an integer (-1 if cancelled). @python_v17 New function addedExample:: .. dialog = xbmcgui.Dialog() ret = dialog.contextmenu(['Option #1', 'Option #2', 'Option #3']) .. """ return 0
[docs] def multiselect(self, heading: str, options: List[Union[str, 'ListItem']], autoclose: int = 0, preselect: Optional[List[int]] = None, useDetails: bool = False) -> List[int]: """ Show a multi-select dialog. :param heading: string or unicode - dialog heading. :param options: list of strings / xbmcgui.ListItems - options to choose from. :param autoclose: [opt] integer - milliseconds to autoclose dialog. (default=do not autoclose) :param preselect: [opt] list of int - indexes of items to preselect in list (default: do not preselect any item) :param useDetails: [opt] bool - use detailed list instead of a compact list. (default=false) :return: Returns the selected items as a list of indices, or None if cancelled. @python_v16 New function added. @python_v17 Added new option **preselect**. @python_v17 Added new option **useDetails**. @python_v17 Allow listitems for parameter **options** Example:: .. dialog = xbmcgui.Dialog() ret = dialog.multiselect("Choose something", ["Foo", "Bar", "Baz"], preselect=[1,2]) .. """ return [0]
[docs] def ok(self, heading: str, message: str) -> bool: """ **OK dialog** The functions permit the call of a dialog of information, a confirmation of the user by press from OK required. :param heading: string or unicode - dialog heading. :param message: string or unicode - message text. :return: Returns True if 'Ok' was pressed, else False. @python_v19 Renamed option **line1** to **message**. @python_v19 Removed option **line2**. @python_v19 Removed option **line3**. Example:: .. dialog = xbmcgui.Dialog() ok = dialog.ok('Kodi', 'There was an error.') .. """ return True
[docs] def textviewer(self, heading: str, text: str, usemono: bool = False) -> None: """ **TextViewer dialog** The text viewer dialog can be used to display descriptions, help texts or other larger texts. :param heading: string or unicode - dialog heading. :param text: string or unicode - text. :param usemono: [opt] bool - use monospace font @python_v16 New function added. @python_v18 New optional param added **usemono**. Example:: .. dialog = xbmcgui.Dialog() dialog.textviewer('Plot', 'Some movie plot.') .. """ pass
[docs] def browse(self, type: int, heading: str, shares: str, mask: str = "", useThumbs: bool = False, treatAsFolder: bool = False, defaultt: str = "", enableMultiple: bool = False) -> Union[str, List[str]]: """ **Browser dialog** The function offer the possibility to select a file by the user of the add-on. It allows all the options that are possible in Kodi itself and offers all support file types. :param type: integer - the type of browse dialog. ===== ============================ Param Name ===== ============================ 0 ShowAndGetDirectory 1 ShowAndGetFile 2 ShowAndGetImage 3 ShowAndGetWriteableDirectory ===== ============================ :param heading: string or unicode - dialog heading. :param shares: string or unicode - fromsources.xml ========== ============================================= Param Name ========== ============================================= "programs" list program addons "video" list video sources "music" list music sources "pictures" list picture sources "files" list file sources (added through filemanager) "games" list game sources "local" list local drives "" list local drives and network shares ========== ============================================= :param mask: [opt] string or unicode - '|' separated file mask. (i.e. '.jpg|.png') :param useThumbs: [opt] boolean - if True autoswitch to Thumb view if files exist. :param treatAsFolder: [opt] boolean - if True playlists and archives act as folders. :param defaultt: [opt] string - default path or file. :param enableMultiple: [opt] boolean - if True multiple file selection is enabled. :return: If enableMultiple is False (default): returns filename and/or path as a string to the location of the highlighted item, if user pressed 'Ok' or a masked item was selected. Returns the default value if dialog was canceled. If enableMultiple is True: returns tuple of marked filenames as a string if user pressed 'Ok' or a masked item was selected. Returns empty tuple if dialog was canceled. If type is 0 or 3 the enableMultiple parameter is ignore @python_v18 New option added to browse network and/or local drives. Example:: .. dialog = xbmcgui.Dialog() fn = dialog.browse(3, 'Kodi', 'files', '', False, False, False, 'special://masterprofile/script_data/Kodi Lyrics') .. """ return ""
[docs] def browseSingle(self, type: int, heading: str, shares: str, mask: str = "", useThumbs: bool = False, treatAsFolder: bool = False, defaultt: str = "") -> str: """ **Browse single dialog** The function offer the possibility to select a file by the user of the add-on. It allows all the options that are possible in Kodi itself and offers all support file types. :param type: integer - the type of browse dialog. ===== ============================ Param Name ===== ============================ 0 ShowAndGetDirectory 1 ShowAndGetFile 2 ShowAndGetImage 3 ShowAndGetWriteableDirectory ===== ============================ :param heading: string or unicode - dialog heading. :param shares: string or unicode - fromsources.xml ========== ============================================= Param Name ========== ============================================= "programs" list program addons "video" list video sources "music" list music sources "pictures" list picture sources "files" list file sources (added through filemanager) "games" list game sources "local" list local drives "" list local drives and network shares ========== ============================================= :param mask: [opt] string or unicode - '|' separated file mask. (i.e. '.jpg|.png') :param useThumbs: [opt] boolean - if True autoswitch to Thumb view if files exist (default=false). :param treatAsFolder: [opt] boolean - if True playlists and archives act as folders (default=false). :param defaultt: [opt] string - default path or file. :return: Returns filename and/or path as a string to the location of the highlighted item, if user pressed 'Ok' or a masked item was selected. Returns the default value if dialog was canceled. @python_v18 New option added to browse network and/or local drives. Example:: .. dialog = xbmcgui.Dialog() fn = dialog.browseSingle(3, 'Kodi', 'files', '', False, False, 'special://masterprofile/script_data/Kodi Lyrics') .. """ return ""
[docs] def browseMultiple(self, type: int, heading: str, shares: str, mask: str = "", useThumbs: bool = False, treatAsFolder: bool = False, defaultt: str = "") -> List[str]: """ **Browser dialog** The function offer the possibility to select multiple files by the user of the add-on. It allows all the options that are possible in Kodi itself and offers all support file types. :param type: integer - the type of browse dialog. ===== =============== Param Name ===== =============== 1 ShowAndGetFile 2 ShowAndGetImage ===== =============== :param heading: string or unicode - dialog heading. :param shares: string or unicode - from sources.xml ========== ============================================= Param Name ========== ============================================= "programs" list program addons "video" list video sources "music" list music sources "pictures" list picture sources "files" list file sources (added through filemanager) "games" list game sources "local" list local drives "" list local drives and network shares ========== ============================================= :param mask: [opt] string or unicode - '|' separated file mask. (i.e. '.jpg|.png') :param useThumbs: [opt] boolean - if True autoswitch to Thumb view if files exist (default=false). :param treatAsFolder: [opt] boolean - if True playlists and archives act as folders (default=false). :param defaultt: [opt] string - default path or file. :return: Returns tuple of marked filenames as a string," if user pressed 'Ok' or a masked item was selected. Returns empty tuple if dialog was canceled. @python_v18 New option added to browse network and/or local drives. Example:: .. dialog = xbmcgui.Dialog() fn = dialog.browseMultiple(2, 'Kodi', 'files', '', False, False, 'special://masterprofile/script_data/Kodi Lyrics') .. """ return [""]
[docs] def numeric(self, type: int, heading: str, defaultt: str = "", bHiddenInput: bool = False) -> str: """ **Numeric dialog** The function have to be permitted by the user for the representation of a numeric keyboard around an input. :param type: integer - the type of numeric dialog. ===== ======================== ============================ Param Name Format ===== ======================== ============================ 0 ShowAndGetNumber (default format: ``#``) 1 ShowAndGetDate (default format: ``DD/MM/YYYY``) 2 ShowAndGetTime (default format: ``HH:MM``) 3 ShowAndGetIPAddress (default format: ``#.#.#.#``) 4 ShowAndVerifyNewPassword (default format: ``*``) ===== ======================== ============================ :param heading: string or unicode - dialog heading (will be ignored for type 4). :param defaultt: [opt] string - default value. :param bHiddenInput: [opt] bool - mask input (available for type 0). :return: Returns the entered data as a string. Returns the default value if dialog was canceled. @python_v19 New option added ShowAndVerifyNewPassword. @python_v19 Added new option **bHiddenInput**. Example:: .. dialog = xbmcgui.Dialog() d = dialog.numeric(1, 'Enter date of birth') .. """ return ""
[docs] def notification(self, heading: str, message: str, icon: str = "", time: int = 0, sound: bool = True) -> None: """ Show a Notification alert. :param heading: string - dialog heading. :param message: string - dialog message. :param icon: [opt] string - icon to use. (default xbmcgui.NOTIFICATION_INFO) :param time: [opt] integer - time in milliseconds (default 5000) :param sound: [opt] bool - play notification sound (default True) Builtin Icons: * xbmcgui.NOTIFICATION_INFO * xbmcgui.NOTIFICATION_WARNING * xbmcgui.NOTIFICATION_ERROR @python_v13 New function added. Example:: .. dialog = xbmcgui.Dialog() dialog.notification('Movie Trailers', 'Finding Nemo download finished.', xbmcgui.NOTIFICATION_INFO, 5000) .. """ pass
[docs] def input(self, heading: str, defaultt: str = "", type: int = INPUT_ALPHANUM, option: int = 0, autoclose: int = 0) -> str: """ Show an Input dialog. :param heading: string - dialog heading. :param defaultt: [opt] string - default value. (default=empty string) :param type: [opt] integer - the type of keyboard dialog. (default=`xbmcgui.INPUT_ALPHANUM`) ============================= =========================================== Parameter Format ============================= =========================================== ``xbmcgui.INPUT_ALPHANUM`` (standard keyboard) ``xbmcgui.INPUT_NUMERIC`` (format: #) ``xbmcgui.INPUT_DATE`` (format: DD/MM/YYYY) ``xbmcgui.INPUT_TIME`` (format: HH:MM) ``xbmcgui.INPUT_IPADDRESS`` (format: #.#.#.#) ``xbmcgui.INPUT_PASSWORD`` (return md5 hash of input, input is masked) ============================= =========================================== :param option: [opt] integer - option for the dialog. (see Options below) Password dialog: ``xbmcgui.PASSWORD_VERIFY`` (verifies an existing (default) md5 hashed password), Alphanum dialog: ``xbmcgui.ALPHANUM_HIDE_INPUT`` (masks input) :param autoclose: [opt] integer - milliseconds to autoclose dialog. (default=do not autoclose) :return: Returns the entered data as a string. Returns an empty string if dialog was canceled. @python_v13 New function added. Example:: .. dialog = xbmcgui.Dialog() d = dialog.input('Enter secret code', type=xbmcgui.INPUT_ALPHANUM, option=xbmcgui.ALPHANUM_HIDE_INPUT) .. """ return ""
[docs] def colorpicker(self, heading: str, selectedcolor: str = "", colorfile: str = "", colorlist: List['ListItem'] = ()) -> str: """ Show a color selection dialog. :param heading: string - dialog heading. :param selectedcolor: [opt] string - hex value of the preselected color. :param colorfile: [opt] string - xml file containing color definitions. **XML content style:** <colors> <color name="white">ffffffff</color> <color name="grey">7fffffff</color> <color name="green">ff00ff7f</color> </colors> :param colorlist: [opt] xbmcgui.ListItems - where label defines the color name and label2 is set to the hex value. :return: Returns the hex value of the selected color as a string. @python_v20 New function added. Example:: .. # colorfile example dialog = xbmcgui.Dialog() value = dialog.colorpicker('Select color', 'ff00ff00', 'os.path.join(xbmcaddon.Addon().getAddonInfo("path"), "colors.xml")') .. # colorlist example listitems = [] l1 = xbmcgui.ListItem("red", "FFFF0000") l2 = xbmcgui.ListItem("green", "FF00FF00") l3 = xbmcgui.ListItem("blue", "FF0000FF") listitems.append(l1) listitems.append(l2) listitems.append(l3) dialog = xbmcgui.Dialog() value = dialog.colorpicker("Select color", "FF0000FF", colorlist=listitems) .. """ return ""
[docs] class DialogProgress: """ **Kodi's progress dialog class (Duh!)** """ def __init__(self) -> None: pass
[docs] def create(self, heading: str, message: str = "") -> None: """ Create and show a progress dialog. :param heading: string or unicode - dialog heading. :param message: [opt] string or unicode - message text. .. note:: Use `update()` to update lines and progressbar. @python_v19 Renamed option **line1** to **message**. @python_v19 Removed option **line2**. @python_v19 Removed option **line3**. Example:: .. pDialog = xbmcgui.DialogProgress() pDialog.create('Kodi', 'Initializing script...') .. """ pass
[docs] def update(self, percent: int, message: str = "") -> None: """ Updates the progress dialog. :param percent: integer - percent complete. (0:100) :param message: [opt] string or unicode - message text. @python_v19 Renamed option **line1** to **message**. @python_v19 Removed option **line2**. @python_v19 Removed option **line3**. Example:: .. pDialog.update(25, 'Importing modules...') .. """ pass
[docs] def close(self) -> None: """ Close the progress dialog. Example:: .. pDialog.close() .. """ pass
[docs] def iscanceled(self) -> bool: """ Checks progress is canceled. :return: True if the user pressed cancel. Example:: .. if (pDialog.iscanceled()): return .. """ return True
[docs] class DialogProgressBG: """ **Kodi's background progress dialog class** """ def __init__(self) -> None: pass
[docs] def deallocating(self) -> None: """ This method is meant to be called from the destructor of the lowest level class. It's virtual because it's a convenient place to receive messages that we're about to go be deleted but prior to any real tear-down. Any overloading classes need to remember to pass the call up the chain. """ pass
[docs] def create(self, heading: str, message: str = "") -> None: """ Create and show a background progress dialog. :param heading: string or unicode - dialog heading. :param message: [opt] string or unicode - message text. .. note:: 'heading' is used for the dialog's id. Use a unique heading. Use `update()` to update heading, message and progressbar. Example:: .. pDialog = xbmcgui.DialogProgressBG() pDialog.create('Movie Trailers', 'Downloading Monsters Inc... .') .. """ pass
[docs] def update(self, percent: int = 0, heading: str = "", message: str = "") -> None: """ Updates the background progress dialog. :param percent: [opt] integer - percent complete. (0:100) :param heading: [opt] string or unicode - dialog heading. :param message: [opt] string or unicode - message text. .. note:: To clear heading or message, you must pass a blank character. Example:: .. pDialog.update(25, message='Downloading Finding Nemo ...') .. """ pass
[docs] def close(self) -> None: """ Close the background progress dialog Example:: .. pDialog.close() .. """ pass
[docs] def isFinished(self) -> bool: """ Checks progress is finished :return: True if the background dialog is active. Example:: .. if (pDialog.isFinished()): return .. """ return True
[docs] class ListItem: """ **Selectable window list item.** """ def __init__(self, label: str = "", label2: str = "", path: str = "", offscreen: bool = False) -> None: pass
[docs] def getLabel(self) -> str: """ Returns the listitem label. :return: Label of item Example:: ... # getLabel() label = listitem.getLabel() ... """ return ""
[docs] def getLabel2(self) -> str: """ Returns the second listitem label. :return: Second label of item Example:: ... # getLabel2() label = listitem.getLabel2() ... """ return ""
[docs] def setLabel(self, label: str) -> None: """ Sets the listitem's label. :param label: string or unicode - text string. Example:: ... # setLabel(label) listitem.setLabel('Casino Royale') ... """ pass
[docs] def setLabel2(self, label: str) -> None: """ Sets the listitem's label2. :param label: string or unicode - text string. Example:: ... # setLabel2(label) listitem.setLabel2('Casino Royale') ... """ pass
[docs] def getDateTime(self) -> str: """ Returns the list item's datetime in W3C format (YYYY-MM-DDThh:mm:ssTZD). :return: string or unicode - datetime string (W3C). @python_v20 New function added. Example:: ... # getDateTime() strDateTime = listitem.getDateTime() ... """ return ""
[docs] def setDateTime(self, dateTime: str) -> None: """ Sets the list item's datetime in W3C format. The following formats are supported: YYYY YYYY-MM-DD YYYY-MM-DDThh:mm[TZD] YYYY-MM-DDThh:mm:ss[TZD] where the timezone (TZD) is always optional and can be in one of the following formats: Z (for UTC) +hh:mm -hh:mm :param label: string or unicode - datetime string (W3C). @python_v20 New function added. Example:: ... # setDate(dateTime) listitem.setDateTime('2021-03-09T12:30:00Z') ... """ pass
[docs] def setArt(self, dictionary: Dict[str, str]) -> None: """ Sets the listitem's art :param values: dictionary - pairs of ``{ label: value }``. Some default art values (any string possible): ========= ======================= Label Type ========= ======================= thumb string - image filename poster string - image filename banner string - image filename fanart string - image filename clearart string - image filename clearlogo string - image filename landscape string - image filename icon string - image filename ========= ======================= @python_v13 New function added. @python_v16 Added new label **icon**. Example:: ... # setArt(values) listitem.setArt({ 'poster': 'poster.png', 'banner' : 'banner.png' }) ... """ pass
[docs] def setIsFolder(self, isFolder: bool) -> None: """ Sets if this listitem is a folder. :param isFolder: bool - True=folder / False=not a folder (default). @python_v18 New function added. Example:: ... # setIsFolder(isFolder) listitem.setIsFolder(True) ... """ pass
[docs] def setUniqueIDs(self, dictionary: Dict[str, str], defaultrating: str = "") -> None: """ Sets the listitem's uniqueID :param values: dictionary - pairs of``{ label: value }``. :param defaultrating: [opt] string - the name of default rating. Some example values (any string possible): ===== ====================== Label Type ===== ====================== imdb string - uniqueid name tvdb string - uniqueid name tmdb string - uniqueid name anidb string - uniqueid name ===== ====================== @python_v20 Deprecated. Use **InfoTagVideo.setUniqueIDs()** instead. Example:: ... # setUniqueIDs(values, defaultrating) listitem.setUniqueIDs({ 'imdb': 'tt8938399', 'tmdb' : '9837493' }, "imdb") ... """ pass
[docs] def setRating(self, type: str, rating: float, votes: int = 0, defaultt: bool = False) -> None: """ Sets a listitem's rating. It needs at least type and rating param :param type: string - the type of the rating. Any string. :param rating: float - the value of the rating. :param votes: int - the number of votes. Default 0. :param defaultt: bool - is the default rating?. Default False. Some example type (any string possible): ===== ==================== Label Type ===== ==================== imdb string - rating type tvdb string - rating type tmdb string - rating type anidb string - rating type ===== ==================== @python_v20 Deprecated. Use **InfoTagVideo.setRating()** instead. Example:: ... # setRating(type, rating, votes, defaultt)) listitem.setRating("imdb", 4.6, 8940, True) ... """ pass
[docs] def addSeason(self, number: int, name: str = "") -> None: """ Add a season with name to a listitem. It needs at least the season number :param number: int - the number of the season. :param name: string - the name of the season. Default "". @python_v18 New function added. @python_v20 Deprecated. Use **InfoTagVideo.addSeason()** or **InfoTagVideo.addSeasons()** instead. Example:: ... # addSeason(number, name)) listitem.addSeason(1, "Murder House") ... """ pass
[docs] def getArt(self, key: str) -> str: """ Returns a listitem art path as a string, similar to an infolabel. :param key: string - art name. Some default art values (any string possible): ========= =================== Label Type ========= =================== thumb string - image path poster string - image path banner string - image path fanart string - image path clearart string - image path clearlogo string - image path landscape string - image path icon string - image path ========= =================== @python_v17 New function added. Example:: ... poster = listitem.getArt('poster') ... """ return ""
[docs] def isFolder(self) -> bool: """ Returns whether the item is a folder or not. @python_v20 New function added. Example:: ... isFolder = listitem.isFolder() ... """ return True
[docs] def getUniqueID(self, key: str) -> str: """ Returns a listitem uniqueID as a string, similar to an infolabel. :param key: string - uniqueID name. Some default uniqueID values (any string possible): ===== ====================== Label Type ===== ====================== imdb string - uniqueid name tvdb string - uniqueid name tmdb string - uniqueid name anidb string - uniqueid name ===== ====================== @python_v20 Deprecated. Use **InfoTagVideo.getUniqueID()** instead. Example:: ... uniqueID = listitem.getUniqueID('imdb') ... """ return ""
[docs] def getRating(self, key: str) -> float: """ Returns a listitem rating as a float. :param key: string - rating type. Some default key values (any string possible): ===== ================== Label Type ===== ================== imdb string - type name tvdb string - type name tmdb string - type name anidb string - type name ===== ================== @python_v20 Deprecated. Use **InfoTagVideo.getRating()** instead. Example:: ... rating = listitem.getRating('imdb') ... """ return 0.0
[docs] def getVotes(self, key: str) -> int: """ Returns a listitem votes as a integer. :param key: string - rating type. Some default key values (any string possible): ===== ================== Label Type ===== ================== imdb string - type name tvdb string - type name tmdb string - type name anidb string - type name ===== ================== @python_v20 Deprecated. Use **InfoTagVideo.getVotesAsInt()** instead. Example:: ... votes = listitem.getVotes('imdb') ... """ return 0
[docs] def select(self, selected: bool) -> None: """ Sets the listitem's selected status. :param selected: bool - True=selected/False=not selected Example:: ... # select(selected) listitem.select(True) ... """ pass
[docs] def isSelected(self) -> bool: """ Returns the listitem's selected status. :return: bool - true if selected, otherwise false Example:: ... # isSelected() selected = listitem.isSelected() ... """ return True
[docs] def setInfo(self, type: str, infoLabels: Dict[str, str]) -> None: """ Sets the listitem's infoLabels. :param type: string - type of info labels :param infoLabels: dictionary - pairs of ``{ label: value }`` **Available types** ============ ==================== Command name Description ============ ==================== video Video information music Music information pictures Pictures informanion game Game information ============ ==================== .. note:: To set pictures exif info, prepend ``exif:`` to the label. Exif values must be passed as strings, separate value pairs with a comma. (eg. ``{'exif:resolution': '720,480'}``). See kodi_pictures_infotag for valid strings. You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. **General Values** (that apply to all types): ========== ============================================================================ Info label Description ========== ============================================================================ count integer (12) - can be used to store an id for later, or for sorting purposes size long (1024) - size in bytes date string (d.m.Y / 01.01.2009) - file date ========== ============================================================================ **Video Values**: ============= ================================================================================================== Info label Description ============= ================================================================================================== genre string (Comedy) or list of strings (["Comedy", "Animation", "Drama"]) country string (Germany) or list of strings (["Germany", "Italy", "France"]) year integer (2009) episode integer (4) season integer (1) sortepisode integer (4) sortseason integer (1) episodeguide string (Episode guide) showlink string (Battlestar Galactica) or list of strings (["Battlestar Galactica", "Caprica"]) top250 integer (192) setid integer (14) tracknumber integer (3) rating float (6.4) - range is 0..10 userrating integer (9) - range is 1..10 (0 to reset) watched deprecated - use playcount instead playcount integer (2) - number of times this item has been played overlay integer (2) - range is ``0..7``. See Overlay icon types for values cast list (["Michal C. Hall","Jennifer Carpenter"]) - if provided a list of tuples cast will be interpreted as castandrole castandrole list of tuples ([("Michael C. Hall","Dexter"),("Jennifer Carpenter","Debra")]) director string (Dagur Kari) or list of strings (["Dagur Kari", "Quentin Tarantino", "Chrstopher Nolan"]) mpaa string (PG-13) plot string (Long Description) plotoutline string (Short Description) title string (Big Fan) originaltitle string (Big Fan) sorttitle string (Big Fan) duration integer (245) - duration in seconds studio string (Warner Bros.) or list of strings (["Warner Bros.", "Disney", "Paramount"]) tagline string (An awesome movie) - short description of movie writer string (Robert D. Siegel) or list of strings (["Robert D. Siegel", "Jonathan Nolan", "J.K. Rowling"]) tvshowtitle string (Heroes) premiered string (2005-03-04) status string (Continuing) - status of a TVshow set string (Batman Collection) - name of the collection setoverview string (All Batman movies) - overview of the collection tag string (cult) or list of strings (["cult", "documentary", "best movies"]) - movie tag imdbnumber string (tt0110293) - IMDb code code string (101) - Production code aired string (2008-12-07) credits string (Andy Kaufman) or list of strings (["Dagur Kari", "Quentin Tarantino", "Chrstopher Nolan"]) - writing credits lastplayed string (Y-m-d h:m:s = 2009-04-05 23:16:04) album string (The Joshua Tree) artist list (['U2']) votes string (12345 votes) path string (/home/user/movie.avi) trailer string (/home/user/trailer.avi) dateadded string (Y-m-d h:m:s = 2009-04-05 23:16:04) mediatype string - "video", "movie", "tvshow", "season", "episode" or "musicvideo" dbid integer (23) - Only add this for items which are part of the local db. You also need to set the correct 'mediatype'! ============= ================================================================================================== **Music Values**: ======================== ======================================================================================= Info label Description ======================== ======================================================================================= tracknumber integer (8) discnumber integer (2) duration integer (245) - duration in seconds year integer (1998) genre string (Rock) album string (Pulse) artist string (Muse) title string (American Pie) rating float - range is between 0 and 10 userrating integer - range is 1..10 lyrics string (On a dark desert highway...) playcount integer (2) - number of times this item has been played lastplayed string (Y-m-d h:m:s = 2009-04-05 23:16:04) mediatype string - "music", "song", "album", "artist" dbid integer (23) - Only add this for items which are part of the local db. You also need to set the correct 'mediatype'! listeners integer (25614) musicbrainztrackid string (cd1de9af-0b71-4503-9f96-9f5efe27923c) musicbrainzartistid string (d87e52c5-bb8d-4da8-b941-9f4928627dc8) musicbrainzalbumid string (24944755-2f68-3778-974e-f572a9e30108) musicbrainzalbumartistid string (d87e52c5-bb8d-4da8-b941-9f4928627dc8) comment string (This is a great song) ======================== ======================================================================================= **Picture Values**: =========== ==================================================== Info label Description =========== ==================================================== title string (In the last summer-1) picturepath string (``/home/username/pictures/img001.jpg``) exif* string (See kodi_pictures_infotag for valid strings) =========== ==================================================== **Game Values**: ========== ============================= Info label Description ========== ============================= title string (Super Mario Bros.) platform string (Atari 2600) genres list (["Action","Strategy"]) publisher string (Nintendo) developer string (Square) overview string (Long Description) year integer (1980) gameclient string (game.libretro.fceumm) ========== ============================= @python_v14 Added new label **discnumber**. @python_v15 **duration** has to be set in seconds. @python_v16 Added new label **mediatype**. @python_v17 Added labels **setid**, **set**, **imdbnumber**, **code**, **dbid** (video), **path** and **userrating**. Expanded the possible infoLabels for the option **mediatype**. @python_v18 Added new**game ** type and associated infolabels. Added labels **dbid** (music), **setoverview**, **tag**, **sortepisode**, **sortseason **, **episodeguide**, **showlink**. Extended labels **genre**, **country**, **director**, **studio**, **writer**, **tag**, **credits** to also use a list of strings. @python_v20 Partially deprecated. Use explicit setters in **InfoTagVideo**, **InfoTagMusic**, **InfoTagPicture** or **InfoTagGame** instead. Example:: ... listitem.setInfo('video', { 'genre': 'Comedy' }) ... """ pass
[docs] def setCast(self, actors: List[Dict[str, str]]) -> None: """ Set cast including thumbnails :param actors: list of dictionaries (see below for relevant keys) Keys: ========= ============================================= Label Description ========= ============================================= name string (Michael C. Hall) role string (Dexter) thumbnail string (http://www.someurl.com/someimage.png) order integer (1) ========= ============================================= @python_v17 New function added. @python_v20 Deprecated. Use **InfoTagVideo.setCast()** instead. Example:: ... actors = [{"name": "Actor 1", "role": "role 1"}, {"name": "Actor 2", "role": "role 2"}] listitem.setCast(actors) ... """ pass
[docs] def setAvailableFanart(self, images: List[Dict[str, str]]) -> None: """ Set available images (needed for video scrapers) :param images: list of dictionaries (see below for relevant keys) Keys: ======= ========================================================== Label Description ======= ========================================================== image string (http://www.someurl.com/someimage.png) preview [opt] string (http://www.someurl.com/somepreviewimage.png) colors [opt] string (either comma separated Kodi hex values ("``FFFFFFFF,DDDDDDDD``") or TVDB RGB Int Triplets ("``|68,69,59|69,70,58|78,78,68|``")) ======= ========================================================== @python_v18 New function added. Example:: ... fanart = [{"image": path_to_image_1, "preview": path_to_preview_1}, {"image": path_to_image_2, "preview": path_to_preview_2}] listitem.setAvailableFanart(fanart) ... """ pass
[docs] def addAvailableArtwork(self, url: str, art_type: str = "", preview: str = "", referrer: str = "", cache: str = "", post: bool = False, isgz: bool = False, season: int = -1) -> None: """ Add an image to available artworks (needed for video scrapers) :param url: string (image path url) :param art_type: string (image type) :param preview: [opt] string (image preview path url) :param referrer: [opt] string (referrer url) :param cache: [opt] string (filename in cache) :param post: [opt] bool (use post to retrieve the image, default false) :param isgz: [opt] bool (use gzip to retrieve the image, default false) :param season: [opt] integer (number of season in case of season thumb) @python_v18 New function added. @python_v19 New param added (preview). @python_v20 Deprecated. Use **InfoTagVideo.addAvailableArtwork()** instead. Example:: ... listitem.addAvailableArtwork(path_to_image_1, "thumb") ... """ pass
[docs] def addStreamInfo(self, cType: str, dictionary: Dict[str, str]) -> None: """ Add a stream with details. :param type: string - type of stream(video/audio/subtitle). :param values: dictionary - pairs of { label: value }. Video Values: ======== ================= Label Description ======== ================= codec string (h264) aspect float (1.78) width integer (1280) height integer (720) duration integer (seconds) ======== ================= Audio Values: ======== ============ Label Description ======== ============ codec string (dts) language string (en) channels integer (2) ======== ============ Subtitle Values: ======== =========== Label Description ======== =========== language string (en) ======== =========== @python_v20 Deprecated. Use **InfoTagVideo.addVideoStream()**, **InfoTagVideo.addAudioStream()** or **InfoTagVideo.addSubtitleStream()** instead. Example:: ... listitem.addStreamInfo('video', { 'codec': 'h264', 'width' : 1280 }) ... """ pass
[docs] def addContextMenuItems(self, items: List[Tuple[str, str]], replaceItems: bool = False) -> None: """ Adds item(s) to the context menu for media lists. :param items: list - [(label, action),*] A list of tuples consisting of label and action pairs. label (string or unicode) - item's label, action (string or unicode) - any available built-in function. .. note:: You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. @python_v17 Completely removed previously available argument **replaceItems**. Example:: ... listitem.addContextMenuItems([('Theater Showtimes', 'RunScript(script.myaddon,title=Iron Man)')]) ... """ pass
[docs] def setProperty(self, key: str, value: str) -> None: """ Sets a listitem property, similar to an infolabel. :param key: string - property name. :param value: string or unicode - value of property. .. note:: Key is NOT case sensitive. You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Some of these are treated internally by Kodi, such as the 'StartOffset' property, which is the offset in seconds at which to start playback of an item. Others may be used in the skin to add extra information, such as 'WatchedCount' for tvshow items **Internal Properties** ================== ============================================================================================= Key Description ================== ============================================================================================= inputstream string (inputstream.adaptive) - Set the inputstream add-on that will be used to play the item IsPlayable string - "true", "false" - Mark the item as playable,**mandatory for playable items ** MimeType string (application/x-mpegURL) - Set the MimeType of the item before playback ResumeTime float (1962.0) - Set the resume point of the item in seconds SpecialSort string - "top", "bottom" - The item will remain at the top or bottom of the current list StartOffset float (60.0) - Set the offset in seconds at which to start playback of the item StartPercent float (15.0) - Set the percentage at which to start playback of the item StationName string ("My Station Name") - Used to enforce/override MusicPlayer.StationName infolabel from addons (e.g. in radio addons) TotalTime float (7848.0) - Set the total time of the item in seconds OverrideInfotag string - "true", "false" - When true will override all info from previous listitem ForceResolvePlugin string - "true", "false" - When true ensures that a plugin will always receive callbacks to resolve paths (useful for playlist cases) ================== ============================================================================================= @python_v20 OverrideInfotag property added @python_v20 **ResumeTime** and **TotalTime** deprecated. Use **InfoTagVideo.setResumePoint()** instead. @python_v20 ForceResolvePlugin property added Example:: ... listitem.setProperty('AspectRatio', '1.85 : 1') listitem.setProperty('StartOffset', '256.4') ... """ pass
[docs] def setProperties(self, dictionary: Dict[str, str]) -> None: """ Sets multiple properties for listitem's :param values: dictionary - pairs of ``{ label: value }``. @python_v18 New function added. Example:: ... # setProperties(values) listitem.setProperties({ 'AspectRatio': '1.85', 'StartOffset' : '256.4' }) ... """ pass
[docs] def getProperty(self, key: str) -> str: """ Returns a listitem property as a string, similar to an infolabel. :param key: string - property name. .. note:: Key is NOT case sensitive. You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. @python_v20 **ResumeTime** and **TotalTime** deprecated. Use **InfoTagVideo.getResumeTime()** and **InfoTagVideo.getResumeTimeTotal()** instead. Example:: ... AspectRatio = listitem.getProperty('AspectRatio') ... """ return ""
[docs] def setPath(self, path: str) -> None: """ Sets the listitem's path. :param path: string or unicode - path, activated when item is clicked. .. note:: You can use the above as keywords for arguments. Example:: ... listitem.setPath(path='/path/to/some/file.ext') ... """ pass
[docs] def setMimeType(self, mimetype: str) -> None: """ Sets the listitem's mimetype if known. :param mimetype: string or unicode - mimetype If known prehand, this can (but does not have to) avoid HEAD requests being sent to HTTP servers to figure out file type. """ pass
[docs] def setContentLookup(self, enable: bool) -> None: """ Enable or disable content lookup for item. If disabled, HEAD requests to e.g determine mime type will not be sent. :param enable: bool to enable content lookup @python_v16 New function added. """ pass
[docs] def setSubtitles(self, subtitleFiles: List[str]) -> None: """ Sets subtitles for this listitem. :param subtitleFiles: list with path to subtitle files Example:: ... listitem.setSubtitles(['special://temp/example.srt', 'http://example.com/example.srt']) ... @python_v14 New function added. """ pass
[docs] def getPath(self) -> str: """ Returns the path of this listitem. :return: [string] filename @python_v17 New function added. """ return ""
[docs] def getVideoInfoTag(self) -> 'xbmc.InfoTagVideo': """ Returns the VideoInfoTag for this item. :return: video info tag @python_v15 New function added. """ from xbmc import InfoTagVideo return InfoTagVideo()
[docs] def getMusicInfoTag(self) -> 'xbmc.InfoTagMusic': """ Returns the MusicInfoTag for this item. :return: music info tag @python_v15 New function added. """ from xbmc import InfoTagMusic return InfoTagMusic()
[docs] def getPictureInfoTag(self) -> 'xbmc.InfoTagPicture': """ Returns the InfoTagPicture for this item. :return: picture info tag @python_v20 New function added. """ from xbmc import InfoTagPicture return InfoTagPicture()
[docs] def getGameInfoTag(self) -> 'xbmc.InfoTagGame': """ Returns the InfoTagGame for this item. :return: game info tag @python_v20 New function added. """ from xbmc import InfoTagGame return InfoTagGame()
[docs] class Action: """ **`Action` class.** This class serves in addition to identify carried out kodi_key_action_ids of Kodi and to be able to carry out thereby own necessary steps. The data of this class are always transmitted by callback `Window::onAction` at a window. """ def __init__(self) -> None: pass
[docs] def getId(self) -> int: """ To get kodi_key_action_ids This function returns the identification code used by the explained order, it is necessary to determine the type of command from kodi_key_action_ids. :return: The action's current id as a long or 0 if no action is mapped in the xml's. Example:: .. def onAction(self, action): if action.getId() == ACTION_PREVIOUS_MENU: print('action received: previous') .. """ return 0
[docs] def getButtonCode(self) -> int: """ Returns the button code for this action. :return: [integer] button code """ return 0
[docs] def getAmount1(self) -> float: """ Returns the first amount of force applied to the thumbstick. :return: [float] first amount """ return 0.0
[docs] def getAmount2(self) -> float: """ Returns the second amount of force applied to the thumbstick. :return: [float] second amount """ return 0.0
[docs] class Window: """ **GUI window class for Add-Ons.** This class allows over their functions to create and edit windows that can be accessed from an Add-On. Likewise, all functions from here as well in the other window classes `WindowDialog`,`WindowXML` and `WindowXMLDialog` with inserted and available. Constructor for windowCreates a new from Add-On usable window class. This is to create window for related controls by system calls. :param existingWindowId: [opt] Specify an id to use an existing window. :raises ValueError: if supplied window Id does not exist. :raises Exception: if more then 200 windows are created. Deleting this window will activate the old window that was active and resets (not delete) all controls that are associated with this window. Example:: .. win = xbmcgui.Window() width = win.getWidth() .. """ def __init__(self, existingWindowId: int = -1) -> None: pass
[docs] def show(self) -> None: """ Show this window. Shows this window by activating it, calling `close()` after it wil activate the current window again. .. note:: If your script ends this window will be closed to. To show it forever, make a loop at the end of your script or use `doModal()` instead. """ pass
[docs] def setFocus(self, pControl: Control) -> None: """ Give the supplied control focus. :param `Control`: `Control` class to focus :raises TypeError: If supplied argument is not a `Control` type :raises SystemError: On Internal error :raises RuntimeError: If control is not added to a window """ pass
[docs] def setFocusId(self, iControlId: int) -> None: """ Gives the control with the supplied focus. :param ControlId: [integer] On skin defined id of control :raises SystemError: On Internal error :raises RuntimeError: If control is not added to a window """ pass
[docs] def getFocus(self) -> Control: """ Returns the control which is focused. :return: Focused control class :raises SystemError: On Internal error :raises RuntimeError: If no control has focus """ return Control()
[docs] def getFocusId(self) -> int: """ Returns the id of the control which is focused. :return: Focused control id :raises SystemError: On Internal error :raises RuntimeError: If no control has focus """ return 0
[docs] def removeControl(self, pControl: Control) -> None: """ Removes the control from this window. :param `Control`: `Control` class to remove :raises TypeError: If supplied argument is not a `Control` type :raises RuntimeError: If control is not added to this window This will not delete the control. It is only removed from the window. """ pass
[docs] def removeControls(self, pControls: List[Control]) -> None: """ Removes a list of controls from this window. :param `List`: `List` with controls to remove :raises TypeError: If supplied argument is not a `Control` type :raises RuntimeError: If control is not added to this window This will not delete the controls. They are only removed from the window. """ pass
[docs] def getHeight(self) -> int: """ Returns the height of this `Window` instance. :return: `Window` height in pixels @python_v18 Function changed """ return 0
[docs] def getWidth(self) -> int: """ Returns the width of this `Window` instance. :return: `Window` width in pixels @python_v18 Function changed """ return 0
[docs] def setProperty(self, key: str, value: str) -> None: """ Sets a window property, similar to an infolabel. :param key: string - property name. :param value: string or unicode - value of property. .. note:: Key is NOT case sensitive. Setting value to an empty string is equivalent to clearProperty(key). You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Example:: .. win = xbmcgui.Window(xbmcgui.getCurrentWindowId()) win.setProperty('Category', 'Newest') .. """ pass
[docs] def getProperty(self, key: str) -> str: """ Returns a window property as a string, similar to an infolabel. :param key: string - property name. .. note:: Key is NOT case sensitive. You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Example:: .. win = xbmcgui.Window(xbmcgui.getCurrentWindowId()) category = win.getProperty('Category') .. """ return ""
[docs] def clearProperty(self, key: str) -> None: """ Clears the specific window property. :param key: string - property name. .. note:: Key is NOT case sensitive. Equivalent to setProperty(key,'') You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. Example:: .. win = xbmcgui.Window(xbmcgui.getCurrentWindowId()) win.clearProperty('Category') .. """ pass
[docs] def clearProperties(self) -> None: """ Clears all window properties. Example:: .. win = xbmcgui.Window(xbmcgui.getCurrentWindowId()) win.clearProperties() .. """ pass
[docs] def close(self) -> None: """ Closes this window. Closes this window by activating the old window. .. note:: The window is not deleted with this method. """ pass
[docs] def doModal(self) -> None: """ Display this window until `close()` is called. """ pass
[docs] def addControl(self, pControl: Control) -> None: """ Add a `Control` to this window. :param `Control`: `Control` to add :raises TypeError: If supplied argument is not a `Control` type :raises ReferenceError: If control is already used in another window :raises RuntimeError: Should not happen :-) The next controls can be added to a window atm ==================== ======================================================================= Control-class Description ==================== ======================================================================= `ControlLabel` Label control to show text `ControlFadeLabel` The fadelabel has multiple labels which it cycles through `ControlTextBox` To show bigger text field `ControlButton` Brings a button to do some actions `ControlEdit` The edit control allows a user to input text in Kodi `ControlFadeLabel` The fade label control is used for displaying multiple pieces of text in the same space in Kodi `ControlList` Add a list for something like files `ControlGroup` Is for a group which brings the others together `ControlImage` Controls a image on skin `ControlRadioButton` For a radio button which handle boolean values `ControlProgress` Progress bar for a performed work or something else `ControlSlider` The slider control is used for things where a sliding bar best represents the operation at hand `ControlSpin` The spin control is used for when a list of options can be chosen `ControlTextBox` The text box is used for showing a large multipage piece of text in Kodi ==================== ======================================================================= """ pass
[docs] def addControls(self, pControls: List[Control]) -> None: """ Add a list of Controls to this window. :param `List`: `List` with controls to add :raises TypeError: If supplied argument is not of `List` type, or a control is not of `Control` type :raises ReferenceError: If control is already used in another window :raises RuntimeError: Should not happen :-) """ pass
[docs] def getControl(self, iControlId: int) -> Control: """ Gets the control from this window. :param controlId: `Control` id to get :raises Exception: If `Control` doesn't exist controlId doesn't have to be a python control, it can be a control id from a Kodi window too (you can find id's in the xml files. .. note:: Not python controls are not completely usable yet You can only use the `Control` functions """ return Control()
[docs] def onAction(self, action: Action) -> None: """ **onAction method.** This method will receive all actions that the main program will send to this window. :param self: Own base class pointer :param action: The action id to perform, see `Action` to get use of them .. note:: By default, only the ``PREVIOUS_MENU`` and ``NAV_BACK`` actions are handled. Overwrite this method to let your script handle all actions.Don't forget to capture ``ACTION_PREVIOUS_MENU`` or ``ACTION_NAV_BACK``, else the user can't close this window. Example:: .. # Define own function where becomes called from Kodi def onAction(self, action): if action.getId() == ACTION_PREVIOUS_MENU: print('action received: previous') self.close() if action.getId() == ACTION_SHOW_INFO: print('action received: show info') if action.getId() == ACTION_STOP: print('action received: stop') if action.getId() == ACTION_PAUSE: print('action received: pause') .. """ pass
[docs] def onControl(self, control: Control) -> None: """ **onControl method.** This method will receive all click events on owned and selected controls when the control itself doesn't handle the message. :param self: Own base class pointer :param control: The `Control` class Example:: .. # Define own function where becomes called from Kodi def onControl(self, control): print("Window.onControl(control=[%s])"%control) .. """ pass
[docs] def onClick(self, controlId: int) -> None: """ **onClick method.** This method will receive all click events that the main program will send to this window. :param self: Own base class pointer :param controlId: The one time clicked GUI control identifier Example:: .. # Define own function where becomes called from Kodi def onClick(self,controlId): if controlId == 10: print("The control with Id 10 is clicked") .. """ pass
[docs] def onDoubleClick(self, controlId: int) -> None: """ **onDoubleClick method.** This method will receive all double click events that the main program will send to this window. :param self: Own base class pointer :param controlId: The double clicked GUI control identifier Example:: .. # Define own function where becomes called from Kodi def onDoubleClick(self,controlId): if controlId == 10: print("The control with Id 10 is double clicked") .. """ pass
[docs] def onFocus(self, controlId: int) -> None: """ **onFocus method.** This method will receive all focus events that the main program will send to this window. :param self: Own base class pointer :param controlId: The focused GUI control identifier Example:: .. # Define own function where becomes called from Kodi def onDoubleClick(self,controlId): if controlId == 10: print("The control with Id 10 is focused") .. """ pass
[docs] def onInit(self) -> None: """ **onInit method.** This method will be called to initialize the window :param self: Own base class pointer Example:: .. # Define own function where becomes called from Kodi def onInit(self): print("Window.onInit method called from Kodi") .. """ pass
[docs] class WindowDialog(Window): """ **GUI window dialog class for Add-Ons.** Creates a new window from Add-On usable dialog class. This is to create window for related controls by system calls. :param windowId: [opt] Specify an id to use an existing window. :raises ValueError: if supplied window Id does not exist. :raises Exception: if more then 200 windows are created. Deleting this window will activate the old window that was active and resets (not delete) all controls that are associated with this window. Example:: .. dialog = xbmcgui.WindowDialog() width = dialog.getWidth() .. """ def __init__(self) -> None: pass
[docs] class WindowXML(Window): """ **GUI xml window class.** Creates a new xml file based window class. .. note:: This class include also all calls from ```Window```. :param xmlFilename: string - the name of the xml file to look for. :param scriptPath: string - path to script. used to fallback to if the xml doesn't exist in the current skin. (eg xbmcaddon.Addon().getAddonInfo('path')) :param defaultSkin: [opt] string - name of the folder in the skins path to look in for the xml. (default='Default') :param defaultRes: [opt] string - default skins resolution. (1080i, 720p, ntsc16x9, ntsc, pal16x9 or pal. default='720p') :param isMedia: [opt] bool - if False, create a regular window. if True, create a mediawindow. (default=False) :raises Exception: if more then 200 windows are created. Skin folder structure is e.g. **resources/skins/Default/720p** Deleting this window will activate the old window that was active and resets (not delete) all controls that are associated with this window. @python_v18 New param added **isMedia**. Example:: .. win = xbmcgui.WindowXML('script-Lyrics-main.xml', xbmcaddon.Addon().getAddonInfo('path'), 'default', '1080i', False) win.doModal() del win .. On functions defined input variable ``controlId`` (GUI control identifier)** is the on window.xml defined value behind type added with ``id="..."`` and used to identify for changes there and on callbacks. .. code-block:: xml <control type="label" id="31"> <description>Title Label</description> ... </control> <control type="progress" id="32"> <description>progress control</description> ... </control> """ def __init__(self, xmlFilename: str, scriptPath: str, defaultSkin: str = "Default", defaultRes: str = "720p", isMedia: bool = False) -> None: pass
[docs] def addItem(self, item: Union[str, ListItem], position: int = 2147483647) -> None: """ Add a new item to this `Window ``List`. :param item: string, unicode or `ListItem` - item to add. :param position: [opt] integer - position of item to add. (NO Int = Adds to bottom,0 adds to top, 1 adds to one below from top, -1 adds to one above from bottom etc etc) If integer positions are greater than list size, negative positions will add to top of list, positive positions will add to bottom of list Example:: .. self.addItem('Reboot Kodi', 0) .. """ pass
[docs] def addItems(self, items: List[Union[str, ListItem]]) -> None: """ Add a list of items to to the window list. :param items: `List` - list of strings, unicode objects or ListItems to add. Example:: .. self.addItems(['Reboot Kodi', 'Restart Kodi']) .. """ pass
[docs] def removeItem(self, position: int) -> None: """ Removes a specified item based on position, from the `Window ``List`. :param position: integer - position of item to remove. Example:: .. self.removeItem(5) .. """ pass
[docs] def getCurrentListPosition(self) -> int: """ Gets the current position in the `Window ``List`. Example:: .. pos = self.getCurrentListPosition() .. """ return 0
[docs] def setCurrentListPosition(self, position: int) -> None: """ Set the current position in the `Window ``List`. :param position: integer - position of item to set. Example:: .. self.setCurrentListPosition(5) .. """ pass
[docs] def getListItem(self, position: int) -> ListItem: """ Returns a given `ListItem` in this `Window ``List`. :param position: integer - position of item to return. Example:: .. listitem = self.getListItem(6) .. """ return ListItem()
[docs] def getListSize(self) -> int: """ Returns the number of items in this `Window ``List`. Example:: .. listSize = self.getListSize() .. """ return 0
[docs] def clearList(self) -> None: """ Clear the Window List. Example:: .. self.clearList() .. """ pass
[docs] def setContainerProperty(self, strProperty: str, strValue: str) -> None: """ Sets a container property, similar to an infolabel. :param key: string - property name. :param value: string or unicode - value of property. .. note:: Key is NOT case sensitive. You can use the above as keywords for arguments and skip certain optional arguments. Once you use a keyword, all following arguments require the keyword. @python_v17 Changed function from **setProperty** to **setContainerProperty**. Example:: .. self.setContainerProperty('Category', 'Newest') .. """ pass
[docs] def setContent(self, strValue: str) -> None: """ Sets the content type of the container. :param value: string or unicode - content value. **Available content types** =========== ========================================= Name Media =========== ========================================= actors Videos addons Addons, Music, Pictures, Programs, Videos albums Music, Videos artists Music, Videos countries Music, Videos directors Videos files Music, Videos games Games genres Music, Videos images Pictures mixed Music, Videos movies Videos Musicvideos Music, Videos playlists Music, Videos seasons Videos sets Videos songs Music studios Music, Videos tags Music, Videos tvshows Videos videos Videos years Music, Videos =========== ========================================= @python_v18 Added new function. Example:: .. self.setContent('movies') .. """ pass
[docs] def getCurrentContainerId(self) -> int: """ Get the id of the currently visible container. @python_v17 Added new function. Example:: .. container_id = self.getCurrentContainerId() .. """ return 0
[docs] class WindowXMLDialog(WindowXML): """ **GUI xml window dialog** Creates a new xml file based window dialog class. :param xmlFilename: string - the name of the xml file to look for. :param scriptPath: string - path to script. used to fallback to if the xml doesn't exist in the current skin. (eg ``xbmcaddon.Addon().getAddonInfo('path')``) :param defaultSkin: [opt] string - name of the folder in the skins path to look in for the xml. (default='Default') :param defaultRes: [opt] string - default skins resolution. (1080i, 720p, ntsc16x9, ntsc, pal16x9 or pal. default='720p') :raises Exception: if more then 200 windows are created. .. note:: Skin folder structure is e.g. **resources/skins/Default/720p** Example:: .. dialog = xbmcgui.WindowXMLDialog('script-Lyrics-main.xml', xbmcaddon.Addon().getAddonInfo('path'), 'default', '1080i') dialog.doModal() del dialog .. On functions defined input variable ``controlId`` (GUI control identifier)** is the on window.xml defined value behind type added with ``id="..."`` and used to identify for changes there and on callbacks. .. code-block:: xml <control type="label" id="31"> <description>Title Label</description> ... </control> <control type="progress" id="32"> <description>progress control</description> ... </control> """ def __init__(self, xmlFilename: str, scriptPath: str, defaultSkin: str = "Default", defaultRes: str = "720p") -> None: pass
[docs] def getCurrentWindowId() -> int: """ Returns the id for the current 'active' window as an integer. :return: The currently active window Id Example:: .. wid = xbmcgui.getCurrentWindowId() .. """ return 0
[docs] def getCurrentWindowDialogId() -> int: """ Returns the id for the current 'active' dialog as an integer. :return: The currently active dialog Id Example:: .. wid = xbmcgui.getCurrentWindowDialogId() .. """ return 0
[docs] def getScreenHeight() -> int: """ Returns the height of this screen. :return: Screen height @python_v18 New function added. """ return 0
[docs] def getScreenWidth() -> int: """ Returns the width of this screen. :return: Screen width @python_v18 New function added. """ return 0